Move lab monster groups to overmap terrain spawn.

This avoids some problems with overmap monster groups (invalid radius, population far to big for 2x2 submaps).
Added new world feature in cities: Serving area interfaces.
Tweaked color for overworld symbol and frequency.
Smashing the boarded up doors now give the proper amounts of materials

Also, the boarded up reinforced damaged door now breaks into a normal
damaged door.
fixed error
Revert "fixed error"

This reverts commit 7f800ad20c2cc1c4cf8278170db04aaaf6d8dac6.
moved prying code to a function
Revert "moved prying code to a function"

This reverts commit 6eb46f69a4ffb214de954eaa907bfcdb1387b405.
Moved prying to a function (again)

this commit better not bring up any more errors
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Merge branch 'doors-n-stuff' of https://github.com/EpicOrange/Cataclysm-DDA into merge
Merge branch 'overmap-monster-s' of https://github.com/BevapDin/Cataclysm-DDA into merge
minor style change
Merge branch 'doors-n-stuff' of https://github.com/EpicOrange/Cataclysm-DDA into merge
Tool cleanup. Before expanding, needed to refactor some of the crud and reorganize.
Sorry about that. Thought .pyc files were on the ignore list.
Commandlin-ish tools only now. Got rid of input/raw_input interactivity. Was too annoying when I needed to re-run commands repeatedly.
Blossoms firing

OK, got the fungal blossoms firing but make_fungus appears to be broken.
Committing to create a breakpoint.
Icecoon weapon pack update

Removed some weapon, but made mod and 3 conversion kits.
Recipes now give new handloaded ammo.
Added ammo pulling.
Merge pull request #8679 from jeremyosborne/toolonlyiuse

modify json audit tools to be commandline-ish only