Adds new service channel (:d), brings back colored channels

- Added new service channel for the bartender, chef and botanists
- Added new service headset and service encryption key
- Made all three jobs start with said headset
- Cleaned up unneeded leftovers from old mining and QM channels,
including commented parts
- All the department channels now use their custom color in the
stylesheet instead of a common one

Service channel is light blue, frequency 134.9.
Merge branch 'Bleeding-Edge' of https://github.com/Duny-/vgstation13 into Duns_service
Map modifications to integrate service channel

- Added server for the service channel
- Moved the blackbox recorder to telecomms to preserve symmetry and
because it should be there in the first place
- Added spare service headsets, 1 in bar, 1 in kitchen backroom and 3 in
the botany closets
Updates changelog
Adds service channel to Captain and HoP headsets

Enabled by default for HoP, disabled by default for Cap.
remove occasional spell loss when using mind transfer
mimes now break oath with *oath emote, AND THEY CAN NO LONGER BE FORGIVEN
also cleaned up invisible wall code a bit
New fatalities for a couple of items, includes changelogs.
Merge pull request #963 from Sjhonkster/Bleeding-Edge

New suicides for a couple of items, includes changelogs. Suicides were also tested and appear to be in working order.
Fix for a few small bugs where deconstructing items would not give the correct amount of materials back.
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Bleeding-Edge
Merge pull request #961 from Duny-/Duns_service

Adds new service channel and brings back colored radio channels
don't show admins when someone is filling a fire extinguisher; too much spam, and it's not a problem unless they're actually using it for stupid things
Fixed changelog that Duny/(SJ?) fucked up
Update changelog.html
Update RPD.dm
Update atmo_control.dm
Update construction.dm
Update pipe_dispenser.dm
remove useless profiling verbs; remove controller timers; master controller cleanup