Correcting FlxAngle.rotatePoint and MouseEventManager.checkPixelPerfectOverlap for mouse detection over rotated FlxSprite.
Add Flx2DInput as a base class for FlxTouch and FlxMouse
Flx2DInput -> FlxPointer
New FlxColor, work in progress
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Set commands manage arrays, closes #997
Fix syntax
Rename `indice` into `index`
Consistency fixes
HTML5 compile fix
FlxMouse HTML5 fix
Now supports array as values + lot of improvements
FlxPointer: fix for overlaps()
Merge pull request #1099 from Gama11/Flx2DInput

Add FlxPointer as a base class for FlxTouch and FlxMouse, closes #1088
FLX_NO_TOUCH compile fix
Add a setup section to include.xml so you can use "lime upgrade flixel"
to update every library and dependencies (even if you use a dev version of the library)
Merge pull request #1106 from mrcdk/setup_section

Add a setup section to include.xml so you can use "lime upgrade flixel"
Use FlxBaseTilemap<Dynamic> instead of FlxTilemap

Since the changes in FlxTilemap, it makes more sense to use FlxBaseTilemap when checking for collisions. This will allow any FlxBaseTilemap sub classes to use these methods.
Merge pull request #1107 from Tiago-Ling/patch-1

Use FlxBaseTilemap<Dynamic> instead of FlxTilemap
Minor cleanup