Game.py:
(Temporarily?) now holds the clock object for usage by the game UI

Handler.py:
Added functionality to TextElement for changing the text.. Which brought up an interesting bug in that I use the center values to position the text, so the text changes location when you change the text!
FPS display added to game screen via the Ui.

Levels.py:
Really dumb bug involving floating point numbers fixed, slight tinkering.

Main.py:
Populate the Game object with the clock