Setup and use the RenderTargets.
These have been in for months without being used!
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Update the docking to fix a bug spawning of ships in docking bays they don't fit inside.
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into UseRTs
Disable the non-shader path. Works on Intel 4000 gpu I've got ;)
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into DockedShipSpawn
GetFreeDockingPort must have a ship passed in, assets if it doesn't.
SwapDockedShipsPort gets the ship from the oldPort parameter, must also be valid.
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into shaders_only

Conflicts:
	src/GameConfig.cpp
auto-commit: translation updates
when attaching a VertexArray to GL, assert that the arrays are not empty
initial row mouseover calc and highlight
rename list alpha to just alpha, its used for more than lists. give the skin some color region draw ops
table row click event
consider draw offset when finding widget by point
clear all tables rows
remove Table::Inner m_mouseRow state; recompute row under mouse as needed
force re-layout after clearing rows. see #2555
fix VertexArray attributes in DrawRectColor
force re-layout after table content change
Merge remote-tracking branch 'fluffy/DockedShipSpawn'