updated gltf loader and three.js, solved issues with too many xhr request for glsl sources
fixed problem with filtering of unique event handlers. Turns out there is a valid reason to have the exact same handler registed more than once
fix interpolation problem
another fix to interpolation
still working on determinism
minor gui fix
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
more work on determism. wow, this is tricky
lets conserve emscriptem memory where possible, we have to manage manually
make sure to correctly log user logins
remove translation from location tools
fix up old behaviors to not use old transform props
fix initial login to ORigin placemark
make setting page properly update some checkboxes, make filtering button disable all texture filtering, fix stereo rendering to account for device pixel ratio, make sure mobile browsers don't resize the page
when not able to convert a circular structure, ignore the watchable cache
move tosaveid into polyfills.js
update tracer to create many fewer arrays
add new environment
fix raycast into terrain
 allow systems that dont use window.onbeforeunload to save setting via a timer