- Change: AI now changes target if attacked
- Change: AI now changes target if you move in front of it
- Change: AI now targets the closest player at startup
Merge branch 'master' of https://github.com/julianstengaard/TwinSpirits

Conflicts:
	Assets/Prefabs/IslandParts/Noplacelikehome.prefab
	Assets/Scene/WalkAround.unity