WorkBots now move to designated slots when mining.
Fixed a typo in the quaternion binding code which was preventing rotation from being set properly.
Removed a lot of debug spam.
Fixed regression where bots would not return home when all jobs were finished.
If a bot is asked to accept another job while it is working it will deallocate itself from the previous job.
Fixed a Lua crash that would occasionally happen when starting the game.
Renamed SpaceStationKeeperApp to EngineInit in preparation for complete Game/Engine project separation.
Application path is now provided in a cross platform way by cinder.
Moved the robots work positions a bit further out from the edge.
Workers can be assigned without actively working on a job. When the worker is within range of the job it increments the active job count which starts the actual work. This fixes a bug with too many allocations to jobs.