enhancements

-improved accruacy of gobbler/sworddjinn
-lamps flip direction if needed on switch
-players die and respawn
-turning off mesh and collider
- players script is still active so we dont need dummy cams any more
- set players inputs to empty updates so they cant do anything when dead
-can spawn any enemy at as set angle on circle SpawnX()
-can spawn any enemy at an angle offset from player location
SpawnXPlayerOffset()