Adding HUD display and API to add points and automatically reduce points as time goes by. Also adding global macros
Just a comment update
Just changed the target to 8.0 for the project. It was already set to 8.0 for the target, but that caused XCode to provide 8.0 and 7.x simulators. Since it wouldn't run on 7.x simulators this becomes a little annoying.
Merge pull request #40 from jocelynlih/paul

Just a few tiny changes
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul
Added level assets and created a 2.sks - you can access this by clicking the second button
Merge pull request #44 from jocelynlih/paul

New level stuffs
Merging
Adding lifeline and slowing removing pencil out of view
Merge pull request #37 from jocelynlih/ankur-points-lifeline-hud

Adding HUD display and API to add points and automatically reduce points as time goes by
Full set of assets for indoor environment
Merge pull request #49 from jocelynlih/paul

Full set of assets for indoor environment
Adding starcount
Merge pull request #51 from jocelynlih/ankur-points-lifeline-hud

Adding starcount
Updating coding styles and changing style of button and level selection scene
Merge pull request #52 from jocelynlih/ankur-refactoring-ui-changes

Updating coding styles and changing style of button and level selection scene
Saving and showing high score in level selection scene
Merge pull request #53 from jocelynlih/ankur-save-show-high-score

Saving and showing high score in level selection scene
Just renaming our level template to the inside template. Will create a new one for the other environments
Our art pipeline is now part of the build. No longer need to run update_art manually. In addition, the artgen script has been updated to act like a makefile of sorts, only updating art assets that have actually changed. (see issue #42)