[12684] Implement more spells for Ulduar

Target limits: 64465 and 63802
Spell effects: 64132, 64172, 65206, 64123, 64131, 64466, 64467 and 64148
Aura stacking 64161 and 65294
[12685] Implement more spells for Yogg-Saron encounter

Spell effects: 63993, 64069 and 65238
Aura proc: 63305 and fix 64148
[12686] Allow SpellClick during combat for dungeons
[12687] Implement sanity spells for Yogg-Saron encounter

Limit target: 63830
Implement dummy aura: 63122 and 63050
Implement spell effects: 64555, 63122, 63795, 65301, 63803, 64164, 64168, 64059

Also
Set positive targets for 63745 and 63747, and update aura proc 63305
[12688] Remove old recastnavigation files
[12689] Reintroduce recastnavigation updated to commit rev

27-06-2014 23:23
returned MAX_ITER of optimizePathTopology to 32 after I removed the multi-nodes per tile
https://github.com/memononen/recastnavigation/commit/1c7bd46812966b6d46fefd7570a3043a2816fa2e
[12690] Add new windows project for Detour and Recast
[12691] Update code for new recast/detour return value.
[12692] Update function signature of closestPointOnPoly and getTileAt
[12693] Set use of 64 bit for polygone ref
[12694] Restore movemap generator compil and change mmap files versions.
[12695] Fix vmap geometry.

This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.

The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.
[12696] Change Vmap raw data version.
[12697] Add CMake files for recastnavigation
[12698] Update binaries
[12699] Set DT_POLYREF64 for all platforms and configuration build Not sure about cmake. Currently only provided VS2013 project is working, older vs project need adjustement.
[12700] Set ShowProgressBars setting at startup to default 0. (fast startup privilegied)
[12701] Make travis happy, but not sure its the correct way to add a preprocessor
[12702] Disable by default classlevelstats related message till DB guys ready.
[12703] Fix raid instance reset crash and add a server command to force reset. Also added a new server command to force reset by an admin.

fix cmangos/issues#110