Some tweaks, added chain-link fence.
Added Item_group items_car_mechanic (needs more items!)
Three new gas station layouts.
Allow a Dice definition to be terminated with a ';' character.
Add property "num_item_group:" to Mapgen_spec.  Basically, binds a character in the map to a weighted list of Item_groups, each with a Dice count.  At map generation, one Item_group is chosen, and the Dice are rolled - exactly that many items are placed.
Test num_item_group on the testing beach.
Make shotguns much more short-ranged.
Use num_item_group in std_gun_store_whales to generate a realistic volume of safe contents (i.e., 1 large gun, a few handguns, or a stack of ammo).
Added wishlist of shops.
Fix monsters' paths "jumping 26 tiles"
Fix a roof that wasn't encoded as a roof
Mapgen::verify_map() will throw an error if "empty" is present on a ground-level map.
Make a Mapgen_spec loading error a bit more helpful.
Lots of new clothing items & item groups.
Clothing store layout, by Mohawk.
Add clothing store to world_terrain.dat
Some fixes to clothing_store_mohawk.map
Make the "shopping area" of cities larger.
Allow for shops to be placed outside of the "shopping area" of cities (1 in 20 chance of placing a shop instead of a house).
Added item_all_clothes