Deployable Branch

The initial fork contained a lot of files and code that didn't have anything to do with collision detection or ThreeJS.  Aside from that, with no start page, there was no way to pull the code, or the zip, and run it without completely rebuilding the thing.  My first intention was to make it into something that others could use and learn from easily.  Having accomplished that, I'd like to continue on by adding collision detection sliding and terrain handling.  Perhaps that would be better suited to a branch?  I have extensive experience with ground-up 3D game engines in C, Java, JavaScript and WebGL.