- Added forget variable to effect class.
- Began changes to pathfinding
- Minor changes
- Added code to block tiles within 2 tiles of pathing monster, then unblock after moving.
- changed pathing code to use libtcod to block tiles
- Changed move_towards() to use tcod.path_walk() rather than tcod.path_get().
- Added in fov_map conditions to path_func()
- Fixed loading functionality with new path callbacks.
- Update TODO and alpha schedule
- changed path_func()
- Updated readme.md
- Added skills, but currently do nothing.
- Strength and dexterity now affect acc/ev/power
- Changed move_towards value to block monsters closer rather than further away (duh)
- Therefore almost fixed pathfinding!
- Monsters will not path if you move one tile in the opposite axis of the tunnel they are travelling in.
- Changed move_towards value to block monsters closer rather than further away (duh)
- Therefore almost fixed pathfinding!
- Monsters will not path if you move one tile in the opposite axis of the tunnel they are travelling in.
- Made m_ attributes applicable to all
- Completely revamped torch, gave it color and alpha value. Some unused global variables now.
- Pathing fixed! Thank Kyzrati!
Merge pull request #4 from panicmechanic/pathfinding

Pathfinding