Added Data Bridge framework, implemented for Watch3D
Add ScopedNodeModel
Merge branch 'master' into fix_if_node
Initial implementation for if node
Exclude scoped nodes which dont have enough inputs
Compile if node in custom node to imperative language if-else
Update comments
Update comments
Revert change in AssociativeGraph.cs
Put all code in imperative language block
Directly compile true and false branch of if to imperative
Exclude scoped node inside scoped node
Merge branch 'master' into fix_if_node
Implement override functions for some AST node
Restructure the output of if node
Compile IF node as usualy if it does not have enough inputs
Merge branch 'master' into fix_if_node
Merge branch 'master' into DataBridge
It's ALIVE
make corenodes load from nodes sub directory