1. -Remove the AI logic from AttackBuilding to AttackBuildingIdleState
2. -Add the SoldierFrameSprite
3. -Add the AttackBuildingAI.bcf
4. -Add the soldier picture
5. -Add path-finding function
6. -Add the Soldier.cpp
7. -Calculate the path-finding data from the building grid data.
Merge branch 'master' of https://github.com/beyondlwm/BeyondEngine

Conflicts:
	GameProject/StarRaiders/SourceCode/Map/StarRaidersMap.cpp
	GameProject/StarRaiders/StarRaiders.vcxproj.filters
	SourceCode/ComponentRegister.cpp
	bin/EngineLaunch.eds