changed waypoint system to stack move commands
Changed Scripter dll to allow for hard coding
Made CShip move towards target
Fixed some merge conflicts and activated managers in procgen scene
Fixed icon meta conflicts
Merge branch 'dev' of https://github.com/doctorspoof/SpaceShooter into dev
more fixes and made waves hardcoded
Began transition jump
Merge branch 'dev' of https://github.com/doctorspoof/SpaceShooter into dev
Added some documentation
Merge branch 'dev' of https://github.com/doctorspoof/SpaceShooter into dev
Changed pro gen over network, continued work on transition system
Merge branch 'dev' of https://github.com/doctorspoof/SpaceShooter into dev
Completed transition, began adding transition effects. Added spawns to Proc Gen
Altered AI to follow CShip, adjusted generated map size down, stopped early enemy spawn
Fixed the elusive ProcGen bug, added multiplayer difficulty scaling, added new procedural large map
Fixed large map, updated static small map. Follow map not done yet, may be unfeasible
Merge branch 'dev' of https://github.com/doctorspoof/SpaceShooter into equipment

Conflicts:
	Assets/Scripts/Capital Ship/CapitalShipScript.cs
Created an indicator for active and passive abilities as well as a way of retrieving the name of an ability.
Bad ordering in the engines Awake() function.