[2/2] Frameworks: HALO Forward port from jb.

Change-Id: Id1d6baa2ab95ecf405c02c5d82732d1f545fc10a
PS1: Initial port Fix conficts with notification LED Fix derp Major derp HALO Mods Rebase Fix blackist, code clean and added some TODOs
PS2: Fix build
PS3: Fix bubble sometimes doesn't respond on new notification
PS4: Align halo icon
PS5: Keep floating app in recents and disable transparent layer temporarily (NOT INCLUDED)
PS6: Fix conflict after recent merges
PS7: Cosmetic fixes: Fix buttons layout in status bar. Status bar button holders show halo + qs switch on notification and qs edit mode + notification switch on qs. Update new margins size. (PARTIALY INCLUDED)
PS8: Rebase Clean white spaces Toggle on/off from notification shade icon (remove red X) Standardize behavior (remove option to reverse tap/double tap)
PS9: Remove references to LayerActivity
PS14: Rebase
PS15: update halo strings to prevent conflict with latest changes
PS16: Wrap all things! Modify halo behavior
PS17: Get the correct activity stack: this makes all windows in the same stack to get the floating mode
HALO: make windows moveable and scaleable [WIP]

Change-Id: I8c3118f6d548dc70f186454fb8d15a4bae9bbeb0
Power menu QS tile (1/2)

- Simple press goes to power menu dialog
- Long press goes to reboot dialog

Change-Id: Ica86831bf02be60b88a693b6367be6f08e705ba6

Conflicts:
	packages/SystemUI/res/values/cr_strings.xml
Power menu into navring targets (1/2)

- This commit use the intent added here: 0efd6981a6c4b299204b8d4f5495bddb5049f30e

The intent added in  core/java/android/content/Intent.java is called when power menu is choosed

Change-Id: Ifcf898ce7e3221fc67c18b2a54806ef344f68e7f
[1/3] base: allow disabling non intrusive incall ui

Change-Id: Icbc1ccef75cb297da8a7974ed451da8b4e6e9b9b
 Navigation bar dimensions (1/2)

- Change height when in portrait
- Change width when in landscape
- Option to enable or disable nav bar

This is partially ported from SlimRoms
Thanks to @kufikugel

Change-Id: Ic2bfb32684c3d74062d123266db1516e09d92fb6
Frameworks: Advanced low battery indicator options (1/2)

Based on a idea I saw on Liquid and from CR3C0 (thanks guys) which we
modified to an extended version

This commit introduces following new SlimBean modes to indicate low battery

     * 0 = show dialog + play sound (default)
     * 1 = fire notification + play sound
     * 2 = show dialog only
     * 3 = fire notification only
     * 4 = play sound only
     * 5 = none

Due that notification is a unique SlimBean feature some words on it. Notification
behaviour is the same as Pop-up. User can dismiss it manually or it is
dismissed automatically if charger is connected, click on notification opens
PowerUsageSummary. Also you get a status bar ticker message about the notification
and notification is always on first place of list. And last if vibration is enabled
notification vibrates.

Patchsets:
 - codestyle corrections

Patchst
 - add PowerUsageSummary intent

cheers

Change-Id: I2097afad8a090d2557a1e545cf978c87ca77d6c1
Lockscreen: See through (1/2)

Add the ability to see through lockscreen.
Adapted to kitkat from jellybean by @BigBrother1984

Signed-off-by: D4rKn3sSyS <jesdga95@gmail.com>
Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS2:

* Adding missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

Change-Id: I9057a6e302a5a824799844f27e8f64ff677a520a

PS3:

* Replace and remove undefined mContext.
* Define the boolean enableScreenRotation inside new method.
* Whitespaces clean up.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS4:

* Restore mContext in setKeyguardParams().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS5:

* Fixes for setKeyguardParams() and maybeCreateKeyguardLocked() methods, kitkat changed some things.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS6:

* Missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS7: Fix all the things.

* Effects doesn't vanish after first unlock.
* Created condition in updateShowWallpaper() method that just return if see through is activated, he was restoring the wallpaper at second lock.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS8: Cosmetic changes.

* Correct java style name to seeThrough() and place it above updateShowWallpaper().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS9: Other cosmetic changes.

* Better name to the see through boolean.
* Removed a space nitpick.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS10:

* We had two booleans for the same thing, ditch the one defined in one class only and take the global.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>
Frameworks: Lockscreen Blur

  If user selects "See through" under screen security,
  the locksceen background will now appear transparent
  with the content behind it blurred.

Modificaitons made to the orginal commit to support Hammerhead and Flo.
It seems full HD images causes rendering artifacts. To prevent this,
we scale the image size to something more manageable.

PS2: Reduce calls to System.Settngs
     Move bitmap scaling to DisplayPowerController
PS3: Fix styling
PS4: Fixes: 1. Black wallpaper after turning off see through
            2. Wallpaper flicker on unlock when blur is enabled
PS5: Ignore status bar and nav bar when capturing screenshots
PS6: 1. Remove content observer and unnecessary calls from viewManager
     2. Restructure the flow of setting the custom image
         * now closely follows setting album art as lockscreen image

Change-Id: I4d83c17639799c36d5e62e22a2e71f102024b6b2

Conflicts:
	packages/Keyguard/src/com/android/keyguard/KeyguardViewManager.java
Fix: Lockscreen Blur Rotation

Change-Id: I8113b1ce4fa36bbb2ddd5731a612bfaef97be565

Conflicts:
	packages/Keyguard/src/com/android/keyguard/KeyguardViewManager.java
Frameworks: Policy: implement a pin keypad shuffler [1/2]

this is to further prevent people using the tablet guessing your pin based on fingerprints left on the screen
example of the expected outcome - https://www.dropbox.com/sh/r3xb2q53ksaqni9/Oz1Eu8Dm7O

- correct coding style
- added reload button

PatchSet:
- simplify shuffle code
- fix over shifting in some cases
- add reload button functionallity
- add lockscreenutils method to detect only PIN lock
  for settings
- exclude sim and simpuk PIN lock
- add drawables for reload button

PatchSet
- cleanup

PatchSet:
- fix shuffle NumKeyPad even if a theme replaces the xml
  and reload button is not present.

PatchSet:
- add mode disabled/always/on request

cheers

kufi

Ported to new keyguard package on 4.4

Change-Id: Ie246a54c982e0dbfc26abe1d82f02ce2fd1acd75
Frameworks: LockBeforeUnlock the new way (1/2)

Due that aosp removed the whole LockBeforeUnlock controll (show slider
lockscreen before an unsecure internal lockscreen) we must try to find another way
without touching the security system itself. Long guess short solution, lmao

here it is, next SlimKat feature

cheers

PatchSet:
- bring eca button to front in lockbeforeunlock mode to make
  it clickable on slider lockscreen

adapted our 4.3 version to 4.4 and smaller fixes/code improvements

Change-Id: Ifa25896b60878c15a464a199f00d8144ea336b54
[WIP] Extended QS options (1/2)
- Todo: Fix ribbons view

Change-Id: I1e62a6309a4906c3d7f7e3503569fdad8b64ed20
squashed commit of signal icon fixes from Winner00

commit 5637045f4c618bf398715ce70ad82394ba2e7061
Author: winner00 <TOverturf@gmail.com>
Date:   Wed Dec 18 16:29:45 2013 -0700

    Fix last signal bar being a pixel to high.

    Thanks Adam!

    Change-Id: Ic22c91c0f381d64e0f6cbb8dd341e919b9762047

commit c95caf95fc05315e396545a53ae168a0cd9954b4
Author: PrimeDirective <activethrasher00@gmail.com>
Date:   Tue Dec 31 16:18:37 2013 -0500

    adjust navbar size

    since the DT days on 4.0 the favored size has 36dp on phones.  Lets
    try drop down to 42 from 48 and split the difference

    Change-Id: I6cdadcacbf2fa9a50c3ac68b30e56e4e5deda7da

Change-Id: I43995d901ab770377ac97dc0482d9d786ff2af84
Frameworks: Bye, Blye, holo_blue_light

Change-Id: I14907141feccfa9594260ad02a51f33a706b4913
Improve scrolling cache

Scrolling cache helps make short scrolls/flings smooth but will
cause stutter when long flings are made. This patch disables
scrolling cache when long flings are made.

This patch also fixes a related bug where scrolling cache will
not be enabled properly when transitioning from flinging to scrolling.

Patch Set 2: Calculate threshold based on maximum velocity (Sang Tae Park)

Credits: Pawit Pornkitprasan

Change-Id: I3ae59fdf98e9727d10a648934d817438d88c7172
Signed-off-by: Arham Jamal <arhamjamal@gmail.com>
enable market restore

Change-Id: I79067023cd1b3575bad14fae752049622d11c100
Frameworks: Improve AOSP Download/Upload animation

This increases the number of png required for a full download/upload animation cycle.
These new png makes the animations much smoother.

Change-Id: I7120d757782e797809bc97747127c6a0cc36f2fe
frameworks: Smooth background gradient

Credit to UBER for the images

Change-Id: I3655e9917610348100fa6cb5cede66a63ca82538
Use white switch thumb activated drawables, not holo blu light.
Follow up change 6e37571ac190c4fa69216a36f7f2467b2c3496d9