Multiple AIs can use single holopad
Removed some comments
Fixed hologram type
Code cleanup and use_power scales with number of holograms
I should probably pay more attention to what I'm doing
Some more defines for pretty code
No longer can you make shoecuffs with cable cuffs
Fixes skeletons unable to play xylophone on their ribcage (#4594)
Mineral flooring
Quick-Create Nuke Ops Actually Working

- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code
Code actually working, too
Syndicate Base Update

- Only syndicate leaders spawn in the TC management area
- TC management area locked to syndicate leader's ID card.
- Shutters control button locked to syndicate leader's ID card
- Added shuttle recall console to syndicate base for those left behind/AFK/spawned in late.
- A leader will always be chosen
- Nuke ops will all stop spawning on the same spawn location (TC management console)
Merge branch 'Quick-Create_Nuke_Ops_actually_working' of https://github.com/Ikarrus/-tg-station into nukeopsetup
Logging to add/remove memo
Made this actually work
Merge branch 'master' of https://github.com/tgstation/-tg-station.git into mineralfloors
Updates
Improved Antagonist Scaling

To allow for saner antagonist scaling at high-population while still accomodating low-population rounds.

The PR changes the formula to thus:
Antagonists = min ( population / (2* coeff ) + 2, population / coeff )

For traitor, this means
Traitors = min ( population / 10 + 2, population / 5 )
Actually, let's keep the coeffs as is