Set up the LevelLoader to load names instead of whole ThangTypes.
Merge branch 'master' into feature/thangload

Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
Merge branch 'master' into feature/thangload

Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
Merge branch 'master' into feature/thangload
Reworked LevelView loading priorities to try to get world simulating earlier.
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
Don't start drawing Surface until needed.
Merged master into feature/thangload.
Merged master into feature/thangload.
Working on matching Surface paused state to the pause screen.
Improving #671.
Basic structure of transpile script

Not functional yet
Merge branch 'master' of https://github.com/codecombat/codecombat
Fixed initial team setting.
Fixed Rank My Game on my matches.
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
Merge branch 'master' into feature/thangload
Progress on transpile script