Exported to PERL $client->SendSpellAnim(targetid, spellid)
This function sends the spell graphic of a spell without actually having to cast the spell.
Implement number of hit indicators for UF and RoF

There is a small display bug with the initial cast of the spell,
but it updates quickly enough that it shouldn't be too noticeable
This still needs to be fixed though

Changed SendBuffDurationPacket to take a Buffs_Struct by reference
to allow more of the data to be obtained without more params

Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
Identified recast timer field in Ti item packet header
Move OP_ItemRecastDelay to after cast

I originally assumed it needed to be sent "while casting"
but it looks like right at the end (where we set the reuse timer)
also works.
Confirmed OP_ItemRecastDelay for SoF
Added corpse encode and decode translators
Merge git://github.com/EQEmu/Server into Development
Fix to allow regular runes to absorn spell damage (except dots).
Merge pull request #258 from KayenEQ/Development

Exported to PERL $client->SendSpellAnim(targetid, spellid)
Add temp hack for num hits and UF

Not sure what I screwed up, could of sworn it was working right before,
but that was also 3 AM or something

Rewrote UF's OP_BuffCreate to use the Write* functions which are a bit
more straight forward
More restrictive on the temp hack for UF (only spells with numhits)
Merge pull request #6 from cavedude00/master

merge from cavedude00:master
Call CalcBonuses for RoF+ augments
Merge branch 'master' of https://github.com/EQEmu/Server
Some updates to #command information.
Stop the book showing up while inspecting charms with RoF

Stat display still broken sadly
Slay Undead to String IDs (and better filtering)
adjust some slots variable in mac.cpp to make merging more manageable
Merge branch 'master' of https://github.com/EQEmu/Server
add a timer to forage function to help alleviate desyncing from intel client.