Classic Doom 1/2 Change: Health Bonuses have an extremely low chance to spawn a Forced[aka non-limit breaking] Stat-Boosting Seed on load.
Balance Change for Deggaris/Illucia: Dropped ammo items have a 1/8 chance to spawn a second copy,
and a tiny chance to also spawn a small/medium sized mana cube as well when spawned.
Fixed a derp I made on monster-spawners/randomizers that made DVII/Doom1-2 specfic spawns only work on DVI instead of where they should've been. :P
Named some of the numbered ACS scripts. :P