Modifying color tests to use RGB between 0 and 1, not 0 and 255

The docs for color indicate that setRGB et all take colors between 0 and
1, but the tests use 255 based values. Updating to reflect docs.

The unusual values were used to avoid floating point math errors.

Also added some minor things which fail in jshint
Update Scene.html
Update DataTexture.html
Merge branch 'patch-8' of https://github.com/gero3/three.js into dev
Merge branch 'patch-9' of https://github.com/gero3/three.js into dev
Merge branch 'triangulation' of https://github.com/jahting/three.js into dev
Update DataTexture.html
Removed commented out code.
r66dev
Updated builds.
Removed THREE.Shape.Utils.removeHoles.
Updated builds.
Merge branch 'devicepr' of https://github.com/jahting/three.js into dev
Simplified WebGLRenderer’s setViewport and setScissor.
Values are now mandatory. This should avoid corner dpr cases.
Minor examples clean up.
Update CompressedTexture.html
Simplified WebGLRenderer setScissor a bit more.
Updated builds.
Merge branch 'patch-8' of https://github.com/gero3/three.js into dev
Merge branch 'patch-9' of https://github.com/gero3/three.js into dev