[MP] Added addFavorite command to add the current or specified server to your favourites.
Merge branch 'master' into rend2
[MP] Use size_t instead of int in recently addded for loops.
[JK2SP] Merge a change from JASP missile code to hopefully cut down on the isnan assert hits.
[MP] Remove unused array joy_pressed
[SP] Remove unused array joy_pressed
[MP] Whoops cg_skyOri = qtrue got removed previously.
[MP] Revert 80f12fa97d4050cce9f9c1f5fb4e6c0f5d14cced.
Apply several commits from ioq3's shader parser / COM_Parse fixes that were still missing.
Remove deferLoad variable from ded and vanilla renderer tr_shader.cpp

Refs #271.
This does not actually fix the issues seen in #271, but it reverts the behaviors of the improved/optimized parser.  It still contains syntax checking and would need to be adjusted to treat the number signs differently.
[MP] Dedicated renderer does not need the ARB shader strings.
[MP] Move ARB dynamic glow shader stuff to its own tr_arb.cpp file.
[MP] Remove unused function prototype.
[MP] Removed changelog entry about optimized shader loader.
[SP] Fixed qglProgramStringARB not casting to GLsizei aka int in the 3rd argument.
[SP] Show level 3 hex pic images even when force powers go higher than 4 (saber offense)
[MP] Add fx_wind entity support.
[MP] Add some information to unexpected EOF warnings
[MP] Adjust fx_rain entity to be more like SP with spawnflags.
No spawnflags - behaves as is in MP. (The count variable never did anything)
LIGHT - light rain
MEDIUM - same as no spawnflags
HEAVY - heavy downpour with fog (no lightning effects can work purely server side in MP)
ACID - acid rain (no pain)
MISTY_FOG - fog
[MP] Add support for extra customRGBA entries from SP on NPCs.
[MP] Add support for drawing the forcesight surfaces.
Requires cgame that supports it (OpenJK's does now)
[MP] Add human merc NPC spawner ents.
They are a fairly common enemy and nothing special required code wise.