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+ New test map called TESTMAP.tmx. It is 10 tiles x 10 tiles; so a total
of 320 x 320 pixels.

+ DrawMap class. Functions to draw the map after being loaded in LoadMap
class. For the sake of organization mainly.

+ Added test code to get tile ID. Included is a comment describing how
'Tiled' sets up the ID's when one creates a map.

* Disabled enemy movement/detection for now. It was annoying having him
follow me everywhere when I was testing the map. He spawns, for now, in
the upper left corner. Still fully functional; just commented out.