Created game triggers
you can now create triggers that will be called after the move and
collision check section of the gameloop. a generic one that can make
triggers similar to the one in starcraft 1's map editor called
GeneralTrigger was added and it can be given a number of conditions and
when all are met the action is performed.
the outlines of several are here but need to be filled out.
Started to separate into multiple projects, linked to each-other.

BC_BrickBreaker: contains all platform independent code(game logic)

Desktop: contains Swing versions of the view and controller as well as
any code that can only be ran on desktop

Android: (will create when I download ADK) is to android as Desktop is
to desktop computers

Extensions: used for making extra classes to package in levels(Ask me
for a more detailed explanation)
Merge branch 'master' into trigger

Conflicts:
	BC_BrickBreaker/src/controller/SpriteHolder.java
	BC_BrickBreaker/src/controller/SpriteSheet.java