-Added that the enemies killed drop a light shard(under killable) probably means if Luna gets killed too
-Destroyed the bullet when it hit an enemy
-Found a bug where sometimes the bullet would push the rigidbody(enemy_prefab) super far when it gets hit and sometimes it just gets knocked back a lil
-Found a bug where bullet only shoots as far as where your mousepointer is(Do we want this? Accuracy needed?)
-Increased mass for the enemies to have less knockback