Sets saline solution to remove the skill gap so that players don't purposefully injure themselves to train the skill. This does not impact any recipes because salt water is always usable as a substitute in them when players just want to use the cooking skill.
undo part of the commit by request
Reduces the pocket-first-aid requirement back to 2 so folks can craft direct from the book.  Sorry, bug_sniper & Rivet.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Merge pull request #9845 from kevingranade/obsolete-mod-handling

Obsolete mod handling
Change lobotomizer.
Remove butter knife recipe.
renaming

Renamed wool thread to yarn and wool_patch to felt_patch.
added wool to other recipes
Reset monster plans if monster has been shifted away from start of plan path.
Fix file path names, path_info has no 's' there.

That's why you use global constants which contain the literal string once, and you refer to those constants instead of writing the "same" literal string again and again.
Merge pull request #9882 from BevapDin/fix-save-default-mods

Fix saving default mods list
Arrows feel OK (in fact, could be more expensive), crossbows were overpriced compared to IRL, and plastic parts were free.  Will need to do a more thorough net-check as the library was unhelpful.
Recipe rebalance: carrot
Export compare_by_dist_to_u to Creature class

And make it more generic by adding the position of g->u as member.
Export code to gather visible monster in range into function.
Make re-targeting on burst fire simpler:

Use player::get_visible_creatures instead of manual iteration, includes npcs.
The function also checks the range and the visibility, so that's not needed later.
Store a temporary value in a variable.
Check for any kind of target before re-targeting.

This includes npcs and even the player itself (think npcs firing).
Remove pointless assignment.
Recipe rebalance: cranberries
Recipe rebalance: grapes