Added borders on FixedWalls
Initial test of character
Added constrains
Changed Muxer from and to or
Fixed infinite movement
Trying to fix movement
Added debug to gitignore
Character movement should be fixed now
New character logic for movement

- Removed character getting stuck
- Might have added some delay (~260ms) because commands are taken into
account only when the character reachs its targetted position
Fixed new logic and separated clocks (vSync clock and 100MHz clock for collision detection)
Trying to fix undefined behaviours
Merge pull request #1 from Viq111/character_creation

Character creation
Merge branch 'master' into DestructibleWall

Conflicts:
	constrains/constrains.xdc
	src/GraphicEngine.vhd
	src/MUX.vhd
Merging breakableWall in MUX
Removed oupsie breakable Block
Merge pull request #2 from Viq111/DestructibleWall

Destructible wall
Changed fixed walls to poisson circle distribution
Merge branch 'master' into Bombe

Conflicts:
	src/GraphicEngine.vhd
	src/MUX.vhd
Removed tmp file
Fixed explosionPresent from INTEGER to STD_LOGIC