Made EntityLink (basically a String,String tuple) its own class seperate
from StageInfo so it can be used publicly. I wish Java had support for
out of the box tuples D=
Made MapCoder properly handle encoding entity links. Added some testing
files.
Made all the different sorts of BoundingShape implement clone() in
preperation for being able to clone entities (and eventually game
states)
Added new constructor, convenience methods.
File Filter that singles out the game's map file extension, ".tbstage"
Additional work building the UI for the map editor
Added key detailing to the entity's main ShapeGroup, thus letting it
handle getting moved properly.
a testing stage file for the map editor
Removed because its function has (long since) been taken over by the
ShapeGroup class.