Importing 0.3.2
Adding glew, breaking CAPI out into distinct project
Fixing incorrectly declared vertex shader outputs
Working on multisampling
Updating for linux building
Getting OSX building
Restoring DirectX files to Windows builds
Removing extra jar for binaries
Disabling SDK based buffer swapping
Updating java bindings
Removing jsoncpp
Fixing linux binary in Java bindings
Working around a bug in glewInit()
Making SDK based buffer swap optional
Whoops, fixing binding bug from operator precedence