Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there)
Update Appender
Core/Movement: Backported spline stop fix from 4.3.4 branch - use Stop spline type for stopping movement instead of starting movement that ends in creature's current position
Fixed build
Rename 2013_11_10_07_world_conditions,sql to 2013_11_10_07_world_conditions.sql

Conflicts:
	sql/updates/world/2013_11_10_07_world_conditions.sql
DB/EAI: Some updates from acid to add to EAI before final convertion.
DB/creature_ai_text: Fix some errors.
DB/SAI: Some EAI to SAI conversions.
DB/SAI: Some EAI to SAI conversions.
DB/SAI: More EventAI to SmartAI conversions using this tool: https://github.com/TrinityCore/EventAI-to-SmartAI
DB/SAI: More EventAI to SmartAI conversions using this tool:
https://github.com/TrinityCore/EventAI-to-SmartAI
SQL: Fix import errors
DB/SAI: More EventAI to SmartAI conversions using this tool:
https://github.com/TrinityCore/EventAI-to-SmartAI
DB/SAI: Fix Comments in last commit.
Core/Auth: Fix Auth failing sometimes

Fix a database race condition between authserver saving session key to database asynchronously and worldserver reading it; session key is now saved synchronously.

Conflicts:
	src/server/shared/Database/Implementation/LoginDatabase.cpp
Core/Misc: Fix a compile warning.

Closes #11229

Conflicts:
	src/server/game/Entities/Player/Player.cpp
Core/Misc: Fix a compile warning.

Properly fix #11229 since eacf961e7299afc0627e146d204d94baa1a09d80 changes didn't affect the original issue.

Conflicts:
	src/server/game/Entities/Player/Player.cpp
Core/Transports: Fix triggered assertion in Transports

Relocate only Players in world when updating transport's and its passengers' positions.
Thanks vlad852 .
Closes #11209 .
Core/Transports: addition to f0c4d0ac05eee967ebe9322e0f362b7f5d1088a4

Core/Players: fix logic in Player::SendInitWorldStates()

Conflicts:
	src/server/game/Entities/Player/Player.cpp
Core/Movement: fix player fall under ground on teleport