Forgot to remove buffCOR from the includes
Created a texture for controlled icon in config mode
You can now set a min tooltip width with self.__ttMinWidth, and made improvements to the custom texture tooltip
ScheduleNextUpdate now accounts for controlled icons if the icon being scheduled is a controller
Unit cooldown icons are now controller-enabled
Remove debug print
Added info about what types can be controllers to the type selection dropdown.
Loose control can now be a controller. Its a bit wonky sometimes, though (Blizzard's fault - they will return the same effect twice sometimes for no reason)
Rename icon:YieldInfo()'s first parameter to better represent what its functionality actually is
Fix script ran too long error that can happen when accessing dogtag suggestions while in combat
buffcheck icon type can now be a group controller, and it also won't break when checking spell names when NAL > EFF_THRESHOLD (oops!)
buffcheck icon type no longer supports the HideIfNoUnits setting because it doesn't really make much sense to be able to have it disabled.
The Check Next setting for meta icons is no longer broken.  _G.time ~= TMW.time. Copy-paste without checking code carefully can be bad.
Fixed the mid text for the condition slider
Don't wrap the line that shows the default text for a text display on the tooltip for the reset button.
Cast icons can now be group controllers
Version bump, about to merge with master since all the icon types that make sense as controllers are now able to do so. Also finalized the API for group controllers and documented some other things that were missing luadoc comments.