Merge pull request #3 from pib/master

Add cupid for great debugging justice
Remove freeze/unfree on Character objects.
Merge branch 'master' of github.com:jwiggins/ggj
Move faster. Stay in bounds.
updated collision map
adding collision layer. neat.
Merge pull request #4 from ethosrot/master

Please to be pulling on my STI.
added drawing debug stuff
local scope for ALL the things!
It's Sunday. We're not prototyping anymore.
Merge remote-tracking branch 'tim/master' into tim-changes

Conflicts:
	heisengame.love/main.lua
Merge pull request #6 from jwiggins/tim-changes

Tim changes
Bunch of small stuff

- Collision grid on by default and magenta!
- Characters not placed randomly anymore
- Character coordinate system now matches the window.
Place the characters using tile coordinates!
Player collision with the map!!!
Add a "win" condition.
added goal
Look for the goal tile on the terrain layer.
added end flag
Merge pull request #7 from ethosrot/master

Go go go.