Stunning changes

Perhaps this will explain why sec has gotten so many nerfs of late. This is the stun patch; I had planned to delay this about a week to give everyone a chance to adjust to things, but it also kinda left sec in a "meh" state.

Stun/Sec changes--Yes, these are buffs.
-Fully restores stun batons to their previous glory--that is to say a full 7 second stun as opposed to causing HalLoss
-Tasers will now cause someone to become stunned instantly instead of apply HalLoss
-Taser cell type changed to "crap cell" (5 shots now instead of 10)
-Implemented the Disabler--this is essentially what the old taser was; it fires a limited-range beam (that means this goes through windows) that deals 34 HalLoss (3-4 shots to knock someone out) has enough for 20 shots by default.
-Implemented Disabler crate; this is a crate that has 3 disablers in it--costs 10 supply points; anyone with basic security access can unlock these (yes, that means even regular sec officers).
-Reworks the flash. This will no longer cause you to call over; instead, it will blind you for a much larger duration and cause confusion/dizziness (scrambled movement). This effect can also be applied in a 3 tile AoE with reduced effect

Other Changes
-Robotics now produces full flashes instead of synthetic flashes
-Re-adds old-style lobby music
-Removes the chance to fart when hugged
-re-removes fart sound (no fun =p)
-Changes the stun revolver sounds back to the prior gunshot sound
-Adjusts the toxic-fart mutation; this previously gassed yourself if you weren't wearing a mask and added 1-10 units of space drugs to people in an AoE; it's no longer possible to gas yourself and making a toxic fart gives an alternate emote message.
-Fixed Superfart mutation. Basically this mutation wasn't working...at all (unless your targets were basically naked). Should now properly throw people away and weaken them if it manages to go through.
-People who are stunned will now be able to utilize their radios.