Removed the m_default_player from the user_config.hpp because the
default user is loaded from the players.xml file
Fixed the skiping of the lobby screen :)
This fixes the issues my patch has caused...
1) if I start without existing user config files, it crashes (current
player is NULL)
2) the m_remember_me variable is not used
3) if I understand the code correctly, it sets the current player to a
guest player to indicate that there is no current player atm (which is
then used to start the login window). If this correct, then it would be
better to indicate this by setting the current player to NULL. Reason is
that this way we can easily detect incorrect usage elsewhere (since we
will get a crash, instead of storing data in the guest player, and we
will only later detect that something was not saved as expected).
Fix for
Author: hikerstk

Atm the user config.xml file is in UTF (since previously it stored the
name of players which requires special characters). The player
information is now stored in a separate file, so the config.xml can be
written as ascii now (avoiding problems some people have that they can't
see or edit the file)
Merge branch 'master' of https://github.com/dimitrijejankov/stk-code into dim