auto resoltution and dual monitor support for dolphin

Changes in XBMC (Patch Level 8): https://github.com/beaumanvienna/xbmc/commit/73a31c78fc6fcce0b941d73e214440a6ef6fff9d

XBMC is now passing a third argument to "setResoltuion.sh" which is the monitor name.

Changes in Dolphin (Patch Level 1):
https://github.com/beaumanvienna/dolphin/commit/beb87a4ca95f26dd0fd3c08b4321b2347eb45dd5

Dolphin was changed to ignore  RenderWindowXPos and RenderWindowYPos from

```
[Display]
FullscreenResolution = HDMI-0: 1920x1080
Fullscreen = True
...
RenderWindowXPos = 1680
RenderWindowYPos = 0
...
```
It is instead using dynamically calculated values.

This pull request should close #88 "Dolphin (Gamecube) Incorrectly renders in fullscreen".