Updating implementation of geograph - no longer internally storing points - realized I can easily pull the non redundant point set from the edge list in O(n). I think someone might need the full NR point list less often than carrying around the extra memory in the class
Adding a relatively complete implementation of GeoGraph - still dealing with some issues in graph equality and ordering of the edge list, but can hopefully implement polygon next and go test
Adding a rough outline of point in range method
Updating in range method for geodesic intersection and cleaning up vector utility methods
Updating Transformation Utilities: toGeodetic and toGeocentric methods include a correct spherical approximation from the ellipsoidal methods. toDirectionCosine returns a bare Vector3D instead of a direciton cosine point
Updating transformation utils with additional comments
Modifying transform utils test and keeping vector utils test