Adds a new option to the Chemmaster 3000 to mass-produce pills
Removed a bit of duplication
Animate statues in magic stuff/Staff of Change rebalance

Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
rerebalanced the SoC after running the odds
Removed debugging leftovers
Fixed sec not having department access
Removed redundant spawn to fix
Fixes #1006 the invisible UI object bug

This isn't a good fix, but the real fix would require massive changes to human/update_icons.dm. NOPE.avi. If you're feeling antsy, PM me.

To reproduce the problem every round, in mob.dm change update_icon = 1 to 0.
Jay Owen demands that this pull be merged.

Crush a can for Jay Owen.

He has leukemia, please crush a can for Jay Owen.

His only wish is to see a can crushed live in our game.

Sprites by Nienhaus
Gave Lawyer a sec headset

Oh god lets hope i did git right this time
Adds corresponding icons to cyborg thermal goggles, cyborg meson goggles, cyborg medical HUD and cyborg security HUD.

Fixes issue #2635
Cleans up the trash.dm
These variables aren't used anywhere in the code. Removed.
removes a spawn() from the singularity consume proc that was causing runtimes. I think it also makes the singularity less laggy? Or maybe it's just a placebo effect.
you can't add items to people handcuffed.
Moved some stuff around on the equipping code, stuff might go wrong but I can't see anything yet.
small fix for an runtime related to ion trails (that smoke coming out from your jetpack when you move)
reduced a bit the damage from syndicate cards
Removed the now useless sleeper consoles.
Added some colourful tiles to engineering and other misc areas.
Added a stacking machine to the crusher conveyor line.
Rebalanced strange throwforces
passed over everything with throwforce