Patch .05.06

-Charge now has a duration of 1.0/1.5/2.0/2.5 down from 1.5/2.0/2.5/3.0
-Crippler now removes Charge off the crippled enemy.  You can still
activate Charge while crippled, but it will be cancelled if hit during
the Charge.
-Wall of Pain now only snares for the first 0.5 seconds after it's
placed.  It begins dealing damage to anyone in the wall after 0.5
seconds of existence.
-Wall of Pain snare is now 65% instead of 70%.
-Wall of Pain and Energy Drain are now team-colored.  If the spell is
safe for you, it will show a green effect instead of purple.
-Fixed Crippler not showing the debuff particles for some clients
-Fixed '-dmg' and '-dmgall' output for players whose names began with
'-'
-Fixed Wall of Pain damage/snare   effect showing particles in the
middle of the map
Conflict fix