v22 Turbo Buttons Stopped!

Stopped the multiple button input acceptance when pressing single
buttons like debug Mode, godMode, selecting AI, etc...
Added the basis for control handler but its nothing but empty at the
moment, will populate it with code soon.
Main changes were to add the follow distance for Part AI, Radius and
Buttons to not spaz out when pressed.

Main;
- Updates and a check for collision between the radius of the AI party
member and the active party member.

Entity;
- Added the change to the Entity, followRadius, etc.
- Also had idea for diff follow ranges, like close/far/etc that i'd like
to implement.

ControlHandler;
- Empty at the moment, just basic structure for code.
- I was originaly going to move things into the class out of main, but i
ended up getting side tracked.

Not much of a Commitment or work this time round, had stuff to do at
work so i was a bit pre-occupied.
Still i fixed the minor Buttons Bug so hopefully less annoyance later.
LALALALALA , Debug View lags the Kitten out of my work machine,
hahahaha.

- V.