fuckin broken still WHY WHY WHY gd it

problems:
- casting is not doing for some reason
  (why it not do!!???)

updates:
this branch is for the real version of recipe game.
- created a bunch of neat assets
- set up the basic structure for how imma have multiple recipes
- redid the scoring system so it's not a salt castle. now ingredients are sanctioned correctly. (sanctioned? correct word?)
- stopped using mfkin spritebuilder (seriously, why even) for the ccb files that denoted CCNodes. bro i can make my own ccnode kthx.

disclaimer:
this commit message is abnormally long, even for me. it's because it's friday and i pregamed this. yep. i pregamed debugging session. why doesn't everyone do that.
also i made a lot of changes that weren't broken up into smaller commits because shit was broken and shit still be broken. enjoy this shitshow.
game works now

- took out all of my classes which are now obsolete because all they held was a multiplier, which i can just set at the time of creation anyway
- changed float score to int. makes it easier to see which items you picked up because now it's all using primes. awww yeah, primes.
multiple courses aw yeah

still needs to be seriously refactored
gotta take out all the ingredients of the food and put them into a file called constants
labels are useful
i could probably fix them so that they have a max width and change a score like 59280309 to just 59m. you get the point when your score is that high
i also need to change the tutorial screen haha

things i did:
- added in meals. didn't draw the assets for pasta entree yet
i will probably add in more meals
- made time decrease with harder levels
  i need to figure out a good balance for this. and also have the recipes increase in complexity. this might require redoing my drop structure as well.
- added labels so you know what's up
added new content

including *ALL! NEW! INGREDIENTS!*
and also *AN* *ANIMATION*
awww yeah
changed tutorial to real tutorial
refactor

moved food items out of mainscene
made all things constants yo
added a list of what you put in

so that the player knows what they attempted to cook with
also i have to change up a couple of recipes because it's too hard to get some items.
or play around with the frequency that those items are generated
and also still gotta fix the time
added more details to the recap screen

made a better fn for time decrease
moved around some assets

replaced SUCCESS with a successful meal
wtf was chad turtle doing in this folder anyway
dammit, chad
sounds added
twitter added

daz it bro
minor tweaks and whatnot
yeah we're going back to spritebuilder

cuz my physics shit is outtaaaa whacckkkkkkk
goddamn you, physics
yeaaaaa diz shit worksss
moved all my shit into a folder