Fix Medic buff 3d model, no more teeth aspect on the two sides. Feedbacks complained it was too similar of Vampire buff
Append in extras folder the Blender 2.70 source *.blend file for Buff creation. Further infos about buff *.obj model creation are on the *.blend file itself.
3D model, medic buff: Tweak a bit more the shape in Misfit3D, directly on the *.m3d to match a global shape like this ( + )
Team-colored buff rings are back to being fullbright (looks less out of place)
Merge branch 'unstable' of github.com:nexAkari/RocketMinsta into unstable
Made buffs cast no shadows
Added some configuration options for sv_ircbot_update_topic
Semi-fix nexuiz's incredibly retarded default value of cl_gunalign. Bump RM config version, if cl_gunalign is 3 on the first run, change it to 1. Also allowed to change cl_gunalign without reconnecting (have to use sendcvar and respawn)
g_shootfromclient is now 2 by default. g_shootfromeye is now enabled in CRA
Killed rmcfgreport with fire
Replaced g_handgrenades_cloak_alphashootlimit with g_handgrenades_cloak_actiondelay - universal delay for various actions after decloaking. Currently affects shooting, revivals, control point captures and hook usage.
Fixed cloaked players being able to interact with ctf flags
The Vampire effect now also works off Medic heals (excludes self heals, multiplied by g_buffs_medic_selfhealfactor)
Reduced healing score yet again
Removed the death penalties yet again
Arc+Medic can no longer target the healer
Monster kill is no longer the coolest thing you can score
Fire now resets revival progress for frozen players (prevent revive inside damaging napalm)
Merge branch 'unstable' into vecxis