Broke everything
I call this the "Light Virus"
Lights splat out appropriatly now... but they can tumor out if a random light update is called.
The Light Virus has appeared to stop spreading :(
Oooop... needed this to stop lights under light value 15 to stop early
AHAH!  The calculations that pushed the giant block of bits to the lightUpdateBlockList would result in a negative 16bit number that would be improperly translated into a 32bit number... bits were being lost to the negative conversion that was taking place..... thank you Java for not having an unsigned variable type........
*makes squeaky window cleaning sound*
lights... are a little more stable... but the transition from larger color -> not as large color appears to spread the larger one around past it's intended splat-range
Changed back to the old lighting system... lights and colors degrade by 1 each block
When a light is covered or destroyed, it will remove all evidence that it was there... Lights placed next to each other are still broken
Fixed an  "off by one"
AHAH!  I hate it when that happens.
Tried a couple things... I like this, so I'm moving forward with it
Merge branch '1.7.10' into ColorRework
Colored Light spreads around corners effectivly!
finally looks like we're removing light properly... now for backfilling
the five-hour-later version of what we had earlier
3spooky5me
some mistakes were made
it works with green lights pretty well