Initial commit with empty Greenfoot project.
Created base class BasicActor as an actor that observes a camera's position and can smoothly move between two points between logic updates.
Added actor that will adhere to a world grid.
Removed unneeded actor class that was used when testing out the BaseActor class.
Created tile actor.
 - Currently used a random colour.
 - The mouse can still move them (this needs to be prevented).

Fixed issue with actors not updating their position when the eye position changes.
Added the player class.
 - The player can move around the map.
 - The player extends from person class which will be used to create other trainers and NPCs.
Ignoring the project file since most of the game is generated and the project file carries unwanted state.
Changed direction constants to be more meaningful to their use.
Removed camera system since it was leading us too far away from Greenfoot. Redid a lot of the work that was done remotely - will have to merge.
Merge branch 'master' into Home

Conflicts:
	blue/BasicActor.java
	blue/GameWorld.java
	blue/GridActor.java
	blue/PersonActor.java
	blue/PlayerActor.java
	blue/TileActor.java
	blue/project.greenfoot
Added the random colors to tiles again.
Stop tracking the greenfoot project because it holds unwanted state.
Added animated player to walk around the game world.
Merge commit '940c1752bcaf1a1d20111b389dfb64cb3d551ad0'

Conflicts:
	blue/PersonActor.java
	blue/PlayerActor.java
Fixed-up ContentManager to allow for read all lines in Java 7.
Changed content manager to use scanner to read all the lines in a file.
Merge branch 'master' of https://bitbucket.org/aaronvaage/comp-4560
Loading regions from file.
Added tile direction to tile object.
Added moving between regions with use of a teleport tile.
There are problems with the tile -  the tile cannot be at the edge of the region because the leave action does not get invoked because the player cannot move to a tile that does not exist (the tile of the screen).
Created tool to split apart sprite sheet to get the individual sprites. Changed region 0 to have a fence instead of the sand,