Fix 'p' moving instead of toggling autopickup in adv. inv.
Puts purifier and mutagens into 'drugs' category instead of 'foods' category.
Prepper-house
Survivors and smokers

100% more really  annoying smokers inside a little room

I also added a metal door to give it more of a panic room feel (and to
keep the zombies inside muahaha)
Fixed spawn weight

The 1000 wieght was meant for testing, I forgot to change it
Merge pull request #5788 from Rivet-the-Zombie/mutagen-category-fix

Puts purifier and mutagens into 'drugs' category instead of 'foods' category.
Merge inventory input bugfix and prepper house.
Stop talking about removing acid puddles and just do it.
Merge pull request #5805 from kevingranade/no-acid-puddles

Stop talking about removing acid puddles and just do it.
Alteration of extant fungicide item, addition of improved antifungal medication.
Removed burst capabilities
Made it a little bit rarer
Merge pull request #5808 from John-Candlebury/20x66-ammo

Made Gun stores less likely to have 66x20mm rounds
Spawns, recipe, etc.
Merge pull request #5807 from John-Candlebury/Nailgun

Removed burst capabilities from nailguns
Adjusts animal discord trait to be worth two points instead of one.
Fix Anti-Glare compensators

A bunch of versions ago Transition Lenses were turned into Anti-Glare Compensators which also protected you from welding glare. At some point the item version got renamed back to Transition Lenses but the bionic's installed name and functionality were that of the Anti-Glare Compensators.

I bet someone just merged an old file. I mentioned this in chat a few times but no-one ever fixed it so there. I fixed it myself.
tweak
Merge pull request #5811 from Waladil/patch-1

Fix Anti-Glare compensators
correct path of dino mod