Lots more physics tests and updates.
PLEASE DO NOT upgrade to this release if you need your game working and it uses any of the physics functions, as they're nearly all broken here.
Just pushing up so I can share it with someone.
Testing out new Body structure
Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
New Math functions added.
Not fully working, but commit for posterity. Time to rollback if we're ever going to get this released.
Merging previous changes back in again.
Fixed Sci-Fly and restored tile collision handling.
Working through re-integrating tilemap collision. So far, so good.
Removed all references to drag from the Examples and replaced with Friction.
More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
SAT implemented and working nicely at long last :)
Removed Time delta cap, removed drag references from Emitter and tested doing a custom polygon collision.