Fixed a minor issue due to the past merging process;
Merge branch 'dev' of https://github.com/rpauls/SAE-NoMoreTeaTime into dev
Changed: entry in enum EKeys in the global config from "Space" to "Up" to match the mapped keys and maby remap space to attack
Changed: All Managers now accept std::strings insted of Sprite* to make Sprite adding easier and shorten code in scenes
Changed: code in Scenes to match changes in the managers
Added: BackGroundManager (to be implemented)
Added Code to BackGroundManager (has to be tested if functioning the right way)
Known Features missing: Last Background following Player (Code can be take from Hud by Rob)

Added: Initialisation of BackGroundManager in Sandbox Scene
IMPORTANT!! New assets in the Drive
Added first normal Obstacle to Sandbox: Fass
Fixed: Top Collider of Character
Moved some Test Objects in Sandbox
Collider tuning and setting the Player onTop of everything in the GameLayer
Added Comment to Character
Added AI
Note: Massiv changes in colliding system of charecter!
Added first Animations
Changed collidingsystem to match new sprites
Added unpolished, but working implementation of following hudLayer.
Resolved Merge-Conflicts
Merge branch 'dev' of https://github.com/rpauls/SAE-NoMoreTeaTime into dev
Fixed commit error
Warum noch commit messages?!
Bug Fixing colliders
Added basic audio integration via CocosDenshion
Merge branch 'dev' of https://github.com/rpauls/SAE-NoMoreTeaTime into dev
I Dont Know What i´ve done but i don´t care so fuck you