Change default water setting (current fps is low enough as it is without this setting enabled)
Fix sunlight for interiors
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
Fix a confusing variable name
Restore fix for Bug #875 (commit 602be9bbe7f2, was broken by 43757efdc4af643)
Crime: improvement to arrest on sight for large bounties

iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
Fix some spelling mistakes.
Show unhandled SDL events in hexadecimal (easier to compare with the enum)
AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.

Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
Merge remote-tracking branch 'scrawl/master'