Entities can now have actions scheduled for them using AddDelayedActionEvent and listening to DelayedActionTriggered. Each action is described as a String and these should be unique across different mods and functionalities. It is recommended to prefix those with mod name. Actions can contain some parameters that will be understood by the system itself.
Entities can now have actions scheduled for them using AddDelayedActionEvent and listening to DelayedActionTriggered. Each action is described as a String and these should be unique across different mods and functionalities. It is recommended to prefix those with mod name. Actions can contain some parameters that will be understood by the system itself.
Fixing DelayedActionSystem to work with Time interface, rather than WorldTime which is not published.
Correcting order of initializing steps.