Make ZoneDatabase::FillAAEffects get the data from memory

Note: This should probably be moved out of ZoneDatabase
Rework ZoneDatabase::SavePetInfo -- should be better

Worst case before some something like 96 queries.
Fixed OP_AugmentInfo packet processing that I broked'd
Moved OP_LootItem slot translation to external handlers in client patch files
Merge branch 'master' of https://github.com/EQEmu/Server
Hunger and thirst clamping within larger ranges
Turn off user literal error in clang
Implement number of hit indicators for UF and RoF

There is a small display bug with the initial cast of the spell,
but it updates quickly enough that it shouldn't be too noticeable
This still needs to be fixed though

Changed SendBuffDurationPacket to take a Buffs_Struct by reference
to allow more of the data to be obtained without more params

Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
Identified recast timer field in Ti item packet header
Move OP_ItemRecastDelay to after cast

I originally assumed it needed to be sent "while casting"
but it looks like right at the end (where we set the reuse timer)
also works.
Confirmed OP_ItemRecastDelay for SoF
Merge git://github.com/EQEmu/Server into Development
Fix to allow regular runes to absorn spell damage (except dots).