card event added
trivial refractoring
Merge remote-tracking branch 'origin/master' into dev
pieces following keys: piece.name and side.LIGHT, side.DARK
no need for tmp variable
better descriptors for tests
turned pieces from array to a map (=object in js terminology)
moved tiles and tile structs to gui folder as they are not real structs at the momemnt
get method to tiles added, tiles doesn't have add postion anymore
getTile refractored in the tests
added a defineGetProperty function for increased readability
expanded objectFreeze so that tern autcompletion works
no more magic numbers in tiles.js
added test case for starting positions
lodash has partialRight
forgot to remove a debugging line
changing ugly .bind(null, args) to _.partial(
in the process of fixing server side of initialising the game
static methods added to side struct
MattDev and dev merged