Reworked windows threading code so it's windows xp compatible

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3227 d7be59e3-070e-4b9a-85a1-4646befae34d
Italian translation update

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3228 d7be59e3-070e-4b9a-85a1-4646befae34d
Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3231 d7be59e3-070e-4b9a-85a1-4646befae34d
Simplified application title

patch by R. Danbrook

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3232 d7be59e3-070e-4b9a-85a1-4646befae34d
A few fixes to the Xcode projects for OS X.

- Add the Japanese modem source files to the project so that it actually builds successfully.
- Adjust a few variables so that it should work regardless of Xcode version and SDK versions installed (hopefully).

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3233 d7be59e3-070e-4b9a-85a1-4646befae34d
Fixed crash when bin is not found in a bin/cue.

This change make LoadBinCue consistent with others
Load* functions: if it works, it fclose iso_file, if it
fails, it doesn't.

git-svn-id: svn+ssh://svn.code.sf.net/p/yabause/code/trunk@3234 d7be59e3-070e-4b9a-85a1-4646befae34d