|SOURCE|
[Common::Configuration]
* X and Y member varaibles chagned to ZED_SINT32, as they can be negative
* Added ProcessStackItem to convert a Type | Value -> Key to the correct member
  variable
* Removed all debug messages which were used to determine if the configuration
  file was being read correctly
[Common::Game]
* Added a Configuration object to read and write a configuration file for the
  game
[Linux::Game]
* PreInitialise uses the configuraiton file to determine the X and Y position
  and the width and height of the window