- Added method Vector::reverse().
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:

"warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" since it was coming from the same line
cmake, better isolated :)
improved config format, eaiser to be used now
cmake improvements: correct build folder without installing, merged luis resource copy fix. fixed usage of the app name. added source folder to build configuration
fixed projects with space in name
changed readme
added more options, moved some to advanced
little documentation fix
added lib template; added cleanup batch file; added game folder
main.cs configuring now (optional), fixed installation up, fixed application name up, fixed executable name, added configured torsion template
enforced setting the app name and fixed default-appname bugs
added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
Merge pull request #590 from tdev/cmake

cmake buildsystem added
Merge pull request #591 from Azaezel/clubbing_ciels

revised #568. abs and max.
Merge pull request #553 from signmotion/add-vector-reverse

Added method Vector::reverse().