VERSION{v1.2.6.13}
Fixed Archangel damage.
Bought Heavy Particle Beam in line. Less range, more reload time and damage.
Razor and Shredder projectile is back to being red.

svn path=/trunk/mods/zk/; revision=13807
VERSION{v1.2.6.14}
Fixed various Raven firing bugs which occur in 97.0+. The new engine has features which enabled an alternate implementation so now Raven should be much more consistent than it was in 91.0.

svn path=/trunk/mods/zk/; revision=13809
Oops (may not be important).

svn path=/trunk/mods/zk/; revision=13810
VERSION{v1.2.6.15}
Fixed Raven firing properly. Now it always fires and always hits if it dives. It can also dive gunships to the correct height.
Added a Frame Gap Logger widget and enabled it by default. The default chat settings filter out the messages. Send an infolog if you think you are suffering from stutter so we can check whether it is due to abnormal time between frames.

svn path=/trunk/mods/zk/; revision=13811
VERSION{v1.2.6.16}
Fix to previous.

svn path=/trunk/mods/zk/; revision=13812
VERSION{v1.2.6.17}
Fixed dive vs. shield detection.

svn path=/trunk/mods/zk/; revision=13813
Solar's helptexts say that curl-up lasts 8s

svn path=/trunk/mods/zk/; revision=13815
clean up useless featuredef tags from solar wrecks

svn path=/trunk/mods/zk/; revision=13816
Fix ship morphs

svn path=/trunk/mods/zk/; revision=13818
Commenting the fixed morphs out to preserve current gameplay state

svn path=/trunk/mods/zk/; revision=13819
Merge remote-tracking branch 'origin/master'