Grown biomes

Added new biome generator, this one looks really close to Vanilla.
Tasks:
- [ ] rare biomes (mesa, sunflower plains, ...)
- [ ] biome edges (extreme hills edge, jungle edge, ...)
- [x] the biomes generate too large
- [ ] there is no configuration for parameters that could be configured
- [ ] the jungles are too large
- [ ] the ice plains are too large
I don't follow you here, what do you propose? Can you give a short example?
From what I understand about builders, they are like "add this, then add that"; but this class system is not well suited for that - it consists of filters that need other sources below them, and sources that just generate data - what if the builder added a source and then a filter, or didn't add a source at all? Each filter would need to check for validity, which imho is bad practice, if the validity can be enforced by the compiler.