Some hacks performed spontantenously.
added level building for kevin+mikey -- see Level.h+Level.cpp
Now you won't get stuck after respawn, and IP address is in config file.
force added obj files
wip. Working on hardcoding level.
removed unnecessary files
wip - moving models + shaders to common directories
obj loader properly finding mtl file + moved models+shaders up 1 dir
properly added debug folder files
All objects in place. Need to rotate ramps now.
Rotated ramps and resized.
KEVIN, please convert this back to 2010
fixed bounding boxes - now traverses scene graph properly
wip: Height map updating functions.
Converted to VS 2010.
Merge with recent changes.
wip: Updating building storage and updating bounding box
Initial Height Map Established. Still debugging. Ramps not working yet, not positive heightmap is accurate.
Commented out extremely long height map printing segment.
Moved World.h/.cpp into Common. HAS ERRORS STILL. DEPENDENT ON AABB.