Uncomment eaglview release CCEAGLViewImpl-ios

This is leaking the eaglview when the Director is purged.

In our case, we are leaving the cocos environment on some views which
are implemented with cocoa, and because this eaglview is not being
released, it is getting notifications for keyboard events, and trying to
access stuff on the NULL eaglview, crashing our app.

Uncommnenting this line seems to fix the problem for us, and we haven't
been able to find any nasty side effects.
eaglview shouldn't be released here
fix lua http download binary data's bug
add shader linking log

add shader linking log
Merge branch 'v3' of https://github.com/dantezhu/cocos2d-x into v3_compile_binary
Resolve the bugs that XmlHttpRequest would truncate binary data
Update CCGLProgram.cpp

add shader linking log
added CC_PLATFORM_WINRT to enable CC_ENABLE_CACHE_TEXTURE_DATA
added winrt and wp8 support for EVENT_RENDERER_RECREATED
disabled mandlebrot, julia and blur shader tests for winrt and wp8
added winrt and wp8 support for EVENT_RENDERER_RECREATED
added winrt and wp8 support for EVENT_RENDERER_RECREATED
added foreground, background, lostdevice support
fixed compiler warning. Don't use _filePath to check tga if it's length is 0
implemented lostDevice support when app loses the directx device
Merge branch 'v3' into v3-win8.1-appstate
Merge branch 'v3' into v3-win8.1-appstate
fixed setCurrentFrame
Reducing unnecessary function call
Fix crash when missing image resource of FNT font.