testing version of multiple projectiles
multishot with more than one attack particle system
use  a bool instead of a (unused) pointer.
multi projectiles with different timings and particle systems
multishot with multi sounds and possible camerashake on projectile impact. 

Still work in progress!
new style projectiles must have a particle system
Splash was broken and destructor needs to cleanup more
multi sounds

multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
damagePercent for projectiles

all given damage percents from the projectiles must sum up to exactly 100%