Initial commit for project of game artificial inteligence
First part of game dynamics done - player/target, moving, game goal
Added underscorejs, first, non tested implementation of A* pathfinding
Fixed the A* algorithm... finding best path
Working thing with ai
First functional version - spawning multiple players and multiple
targets
Renamed pathfind to reflect the evolution number. Added decisions
Refactoring of 01_pathfind to ease the game logic.
Added custom CSS, powerups icons and preparing for decision tree
Create README.md
Updated readme
Merge branch 'master' into gh-pages

Conflicts:
	.gitignore