added basic logic to add the disabled property to focus dice
Added first code to make focus dice dizzy on the backend
Set some types of properties in BMGame explicitly to int
Set die values explicitly to int
Removed var_dump
Fixed code to match unit tests
Merge 300_bminterface_players, manually resolved conflicts
Merge branch '143_sidesArrayArray' into 328_focus_dizzy
- Added unit tests for disabling focus dice that have been turned down
- Fixed code to have unit tests pass
- Fixed BMSkillBerserk so that new dice are assigned correctly to the BMGame
Add diePropertiesArrayArray to JSON output to signal if a die is currently disabled
Moved checking of BMDie->disabled to BMAttack*->validate_attack()
Added unit test to ensure that disabled dice are enabled after the first attack
- Added die skills to JSON information provided by BMGame in array dieSkillsArrayArray
- Turned string ints in dummy_responder.php into ints
* use one INSERT statement per buttonset
Merge pull request #408 from cgolubi1/406_pagoda_timeout

use one INSERT statement per buttonset
Merge pull request #411 from cgolubi1/410_dbuser

changed database user from root to bmtest in the buttonmen_test case
Merge pull request #401 from blackshadowshade/143_sidesArrayArray

Fixed types of variables in BMGame->get_json_data()
Merge remote-tracking branch 'upstream/master' into 328_focus_dizzy
Merge remote-tracking branch 'upstream/master' into 358_tell_skills_to_UI
Merge pull request #402 from blackshadowshade/328_focus_dizzy

Dizzy focus dice -- back-end