added smallFont, ingame map text
betterified the saving the options saving, now save.py commands structure, menu reads and options saves to data{} and then writes data{}
renamed maps
buttons can now use boxed text
boxText(): from MapText to Utils, centers the text now
callback None not necessary anymore
added menu haiku tip
maps updated and renamed - again
smoother animations, doesn't take longer on the first frame (unnoticeable before anyway)
update for new saving structure
data array now belongs to save object, added encapsulating funcs
updated for the new saving structure, some logic changes
update for new saving structure, fps is int, volume is int from 0-20
new saving structure, a/d scroll bettered
maps updated
added automatic title entity, behaves like text but has the map's title instead
new saving structure, removed spec