Textures are now loaded as part of the material. Fixed bug where the R and B channels where reversed in bitmap files.
Added class GEResourceContainer to encapsulate the texture, mesh and material containers.  This way access to resources is standardized.  Worked on the GE_MISSING resource for material and texture.  If a material is missing it now returns a yellow shader, if a texture is missing it returns a purple texture.
Added mesh loading functionality.  Created MUMesh and MeshUtilities classes to facilitate this.  Currently supports ASE mesh import.  Also fixed the issue with controllers exceeding the range of the property.  Each controller now checks to see if it has exceeded the limits as opposed to waiting to the end to validate.