Ignore files in project.xcworkspace

These are for local changes and should not be stored in source control

Change-Id: I88e24c72c926e94a6638203b69bebda839b765e8
shrink size of xdmf3 written files

thanks Andrew Burns for the patch.

Change-Id: I0efe48c0f43651e0da0fef036fa9e729d11c2a92
windows: use the proper format specifier for DWORD

Change-Id: If655342a6a7de4ee5fe176eda0b54cf0def6d491
windows: put parentheses around mixed && and || operators

Change-Id: I564e13887ecefeaf35d361f37c6b75f545720fba
vtkWin32OpenGLRenderWindow: avoid narrowing warnings

The array is of BYTE, but there are some integers floating around.
Static cast them to BYTEs.

Change-Id: I6ff0ae85a78908fdcb3fb9df45bb5e8d5efca2da
vtkOpenGLTexture: don't check for a mapped window

Checking for this means that any off screen rendering does not free its
textures because those windows are never mapped. With OSMesa, this shows
up as a memory leak because the memory is all in-process versus hardware
drivers where the memory is leaked in the driver or kernel instead.

Change-Id: Ie5141b72c6a137a63eb083ca10eb142466ee7d16
Temporary fixes for finding ADIOS.

Change-Id: I261d5462aef9cf6003d49d5ee61874061b6256b2
Adding support for light kit

Change-Id: I7e93093a65c5c624f5b856d054c553ae22c5da60
Passing required parameters to the shaders

Change-Id: I8f1fdf00f88bf368a44c9a975346995103633f0f
Handling more lighting cases

Change-Id: Ie016f786c6a9e9e21b890a9b59a55f73b6ed2c0c
Fixing headlight

Change-Id: I7d7f1a83352e29cc58ba8c1c81056456fed67038
Fixed gradient opacity computation

Change-Id: Ia9355328e5919ba8db09f84baaeff8ad4e3c5dda
Implementing positional light

Change-Id: I8a1ff65a08f257b8c4f64f2ef1370097fbf12001
Adding test for testing light kit and fixed shader issues

Change-Id: I8623737af4f5a45f13c6d5eff8630a5e0b4ac90b
ADIOS: Resize the write buffer to the known required size.

This change now requires ADIOS/master

Change-Id: Id7d72d5f276dd22476714213df1486ba7ead6a32
ADIOS: Update FindADIOS to match upstream

Change-Id: I121cdd04a5a529696e30263a78dae00fbd5ee8a4
BUG #14809: Use title size when placing title in vtkChartXY.

vtkChartXY did not use the space used by the title text and top-axes to
determine where to place the title text. That resulted in cases where
the title overlapped the top-axes labels or for larger font sizes,
simply didn't have enough room. Fixed that by ensuring that the title
placement/border determination code uses the title text's size.

Updated TestLinePlotAxisFonts test to test this new functionality.

Change-Id: Idac42b970eb27ebbaee95adf43748d79747cd1dc
vtkPlotGrid draws grid even when axis is invisible.

If one toggled the visibility of an axis, the grid would still continue
to be visible even when the axis was not being shown. This check addresses
that issue.

Change-Id: Ib693701a435fa8c41ac829b810f9c592cefcf82d
numpy_support: support using dtype array types

Arrays can have a type of dtype('int32') which is not an actual instance
of a numpy array type, but the builtin types can be converted to a
dtype and compared. Now arrays of type dtype('int32') are caught as
vtk.VTK_INT since dtype(numpy.int32) is dtype('int32').

Also change the query around to using a single for loop over the items
in the dictionary rather than a possible exception raising with a for
loop fallback.

Change-Id: Id9b24b3675b0ce50f7401e4ed6f4f42e9e2d1c2c
Fix for buffer overflow in vtkCubeAxesActor class

Change-Id: I6e62318c3017e1589aa3cc17e1185f1c3585d4e4