Add libxml++ to the dependencies
Add scaffold for using libxml++’s SAX parser
Add handling of <property> tags
Parse XML tag <information>
Parse XML tag <settings>
Parse XML tag <background>
Update .gitignore
Parse XML tag <player>
Fold Is_Level_Object_Element() clause one level up
Add handlers for <level> and <script> XML tags
Parse <script> tag’s contents
Add basic code for parsing level XML objects
Prepare for Create_Level_Object_From_XML()
Return a vector from the Create_From_XML functions as they may need to split up a tag in multiple sprites
Start relocating sprites
Parse sprite XML
Parse enemy stoppers from XML
Parse level exits from XML
Parse level entries from XML
Parse bonusbox entries from XML