SpecialTriggers appear below their components
Cleans up special charm code.
Buttons are triggered like charms, just painted differently
Context menu appears on the correct location
Finally, we can select subeffects and values for Special Charms
Separates inner classes from character pane
Hides use of Swing components
Cleanup
Migrates in-character navigation to FX.
Ugly but works
Cleanup
Prepares overview for migration to FX
Overview in FX.
Doesn't collapse due to fixed width.
Moves some classes around to simplify migration from Swing to FX.
Removes duplication from Bridging Views
Consolidates use of Bridging Panels into one location
Initializes stylesheets on parent, not scene.
Thereby prepares for views to share a common scene.
BridgingPanel doesn't require CSS anymore
Connects FX to Swing at the last possible moment in the main Character view
Creates subview-decoration in FX
Shows all parts of the character in FX, connected by Swing
Removes swing-glue between fx components for character