- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
- added verbose debug info for data paths scanning
- fixup use of --data-path param
- bugfix for datapath
Just render zoomed map preview and nothing else.
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
- added new LUA method getFactionPlayerType
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
no click on buttons while preview map is in zoomed state
Additional warning for modders to find problems with mesh bound particles.
- attempt to fix null pointer segfault  on masterserver found by tomreyn
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
dumb bug writing mesh bound particle warnings all the time, even if not needed
- fix cmake checking for libminiupnpc versions to not actually call api's just compile check
- added experimental lunix32 cross compile support
- updated linux installer build script to use git repo
CameraMoveSpeed can be modified
- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
- remove console output for pbo's