[DNP] Well, it's networking something.

Current bug list:
SUPER LAGGY
Interactions don't always seem to work
Server doesn't detect player disconnects properly
Graphics can somehow get out of sync with physics world
[DNP] porting Gaffer's network protocol

http://www.gaffer.org/networking-for-game-programmers
holyshititworks! Now to make internal callbacks
Added threads to UDPConnection
[DNP] partially integrated udp into PlayerManager
[DNP] Added lookup. Heap is getting trashed?
updated the readme for the test project
Lots and lots and lots and lots of bug fixes

TCP Connections no longer trash the heap
TCP Connection headers are much smaller
ReliabilitySystem is now threadsafe
No more warnings about arrays of size 0
UDPServer and UDPClient are now threadsafe
UDPSockets no longer have useless connect() methods
Server GameManager now waits between cycles (todo: use per-client
FlowController)
PlayerManager no longer crashes if player disconnects through TCP
ServerSocket was moved to OBGCore
Added tests for socket