new target database, work on archers
Merge pull request #19 from JALsnipe/master

new target database, work on archers
Toolbar working.
Merge pull request #20 from dgarzon/master

Toolbar working.
fix before merge'
merge
merge before toolbar work
Merge pull request #21 from JALsnipe/master

merged Dan's work
Looking at Toolbar

Changes appear to be merged properly.
Next step: reparent toolbar object.
Merge pull request #22 from JALsnipe/master

Looking at Toolbar
GameObjects no longer fall off plane and (shouldn't) have any collision issues.

I made a copy of the DefaultTrackableEventHandler script for the Cylinder Target and modified it to fit our needs: enabling and disabling the child gameobjects of the Cylinder Target.  If there are any issues let me know and I'll do my best to debug.
Merge pull request #23 from JALsnipe/master

GameObjects no longer fall off plane and (shouldn't) have any collision ...
Few revisions:
Changed project settings to use landscape mode on mobile device.
Added more buttons to GUI.
Minor raycasting/wayfinding adjustments.
Added archers back into scene.
Fixed archer placement and arrows.
Merge pull request #24 from JALsnipe/master

Few revisions:
Last commit before pull.
Merge branch 'master' of https://github.com/OprahOfUnity/cs4172-finalProj
Implemented Drop of Spawned Objects.
Merge pull request #25 from dgarzon/master

Spawning and Dropping Done!
Implemented Menu, and the toolbar now spawns soldiers, or cannons.