Fix a few bugs with subpixel shifts, shift_y in particular.

1. In the presence of nonzero shift_x / shift_y,
   stbtt_GetGlyphBitmapBoxSubpixel would return a nonzero-sized bounding
   box for empty glyphs (e.g. spaces). Since such glyphs don't have any
   outlines, the rasterizer wouldn't do anything, resulting in a 1x1-pixel
   image with uninitialized memory.
2. GetGlyphBitmapBoxSubpixel added shift_y then flipped the y axis,
   whereas the rasterizer flipped the y axis then added shift_y.
   Consistently flip-then-add in both places. This also makes the pattern
   of floors/ceils in GetGlyphBitmapBoxSubpixel simpler.
3. The rasterizer added shift_y after multiplying by the vertical
   oversampling factor, instead of before.

Vertical shifts now work much better, in my tests anyway.