added dungeon wall models.
 filler block model
updated materials directory
Added prefab for testing blocks
QMO files added
after seeing what these blocks look like I removed the commented out code for the camera effect I was saving.
Added blocks to floor to see how the mesh looks
Cleaned up controller script some more.
Removed old placeholder block to replace with new models.
Forgot the possibility of a four sided wall.
added prefabs for all the blocks.
Thought it might be neat to save my work for wall facings
not sure why I removed this, but adding the mobile manager has been delayed a day or so.
setup basic data structure for mobile manager.
added a new isPassible function for coords, changed the temp map a bit to show some variation in tiles, also put the map size in a constant.
Final commit - I added the function to tell which block/facing each block needs to be by where it is placed.
Cleaned up SC class, and fixed bug with resetPosition(), removed bug from todo
added Container to replace the old MapBlocks prefab, which was basically just an empty gameobject
Changed the player prefab to a more generic mobile prefab and it can be reskinned for anything
updated todo with my mobile animation idea