Added a whole bunch of useless config
Added some constants that can be reused
Add separate module for procedurally generated meshes
Support for various formats
Prepare some math objects
Define the very basic game structure
moved 3ds.py to l3ds.py
renamed obj.py
Some generic loader class
Defined ObjLoader class
Decided not to implement 3ds models for now
Finished wavefront object loader
Added some objects used by the loader
Events should not raise exceptions since they will be called even if not overridden
rm line
First attempt at a meaningful minimalistic object model
Load wavefront files (work in progress)
Test obj loader
Enforce P/C style
rm comments