Setup packet injection and reading from UI
Added the remainder of the the packets to spoof
Merge branch 'pkt-injection' into ms2-integration
Fixed pointer bug
Merge branch 'general' into ms2-integration
A TON of changes to keep up with the demands of client.
Packet order tweaks, value changes, sequence modifications.
More changes to match client updates
More fixes to logic.
Bugs and a recurring seg-fault left to fix
Memory leaks and faults removed
0 Valgrind errors!
Tagging works with client and correctly ends the game
The trick is not to send a packet 3 outside the end controller
if the game is about to end.
Merge branch 'ms2-integration' into development
Chat fixes and other bugs with client
Added ability to prepare players in lobby to join next game while game is currently in session
Fixed the makefile.

Makefile works now!
Added Server say command
Formatting
I don't even remember what changed. stuff
Changed objective logic.
Now requires 75% of valid objectives instead of all possible.
Added server-sent game messages
In case we ever get chat working...
Added countdown and other tweaks