TRDS: Dark InCallUI

PS2:
- moved into right folder

PS3:
- redirect colors of original layout xml

Change-Id: I5bcfeb692bc4653e240df7c47216826452ee7d47

Conflicts:
	res/layout/card_call_incoming.xml
In-Call UI from blue to white

we changed the default dialpad from blue to white
but forgot this in call dialpad,
make it white ui to be consistent

Change-Id: Ie715340d69adb1514e5f1d5bb159b8c42494015a
trds: cleanup!

drawables not needed anymore after this
https://gerrit.slimroms.net/#/c/1675/

Change-Id: Ic237384fe60f23dd2b953da5d7be36c9a4c1191d
Remove non intrusive incall ui (3/3)

There are several reasons for it

- to call every time a complete new activity is the wrong way. It needs
to be handled like google is doing it which keeps the activity permanent
alive to get it as fast as possible to the front. Especially noticeable on
slower phones

- of course current way freezes the forground app....so question what is
non intrusive on this feature

- Handling what happens when screen if off and the user is not in an
activity needs to be reworked

Whatever currently we have not much time to work that all out. So for
now we remove till this feature is completly redone. All points are solvable
but need work especially point 2 which is the most work. Other points are easy
to solve. Aside that our old feature "call in background"
returns back.

Change-Id: I629b749927d154cd36438b71c4a3552a7d6e3bf6

Conflicts:
	res/values-pt-rBR/cm_strings.xml
fix error build