- fixed: The episode parser was still truncating its map names to 8 characters.
- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
Fix nettic run-out at end of demo playback
Merge branch 'upstream' of https://github.com/Edward850/zdoom
- fixed: The map setup code was still truncating texture names in several places.
- fixed: When a level gets loaded the renderer's sky variables need to be set.
Fix netgame arbitration with long map lump names
This can be done better...
- don't truncate map names stored in demos.