Use regex constants instead of inline to avoid re-creation each time they're used.
Optimize clear for zero (black) case.
Add ability to suspend and resume rendering.
Tell us which mode was invalid.
Make DisplayObject mParent public to avoid function call overhead.  Avoid use of splice on mChildren.
Allow a zero x zero Quad
Optimize to avoid allocations as much as possible.
For now, always call createTexture
Allow instantiation.
Add scale9 and color data
Add a setProperties call to set many things at once.  Add dispose function.
On mobile, handle buffer creation error by re-syncing.  (Requires CONFIG::MOBILE and CONFIG::RELEASE build constants)
Bee Cave Games specific error tracking to get details on start-up graphics errors.
Turn stats yellow, red as frame rate drops.  Add support for more stats.
Add drop shadow filter.