Deleted unused class Progress2
MultiTweakItem(object) -  CBash_MultiTweakItem(MultiTweakItem)
MI POC

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 MI POC

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 [NOOP]Comments & Questions -merge to MI POC commit after questions answered

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DoublePatcher (inherits from ListPatcher)
[CBash_MultiTweakItem]Chopped off default scanOrder and editOrder

Regex (notepad++):
(\(CBash_MultiTweakItem\):[\r\n][\s]*\"\"\"[^\"]*\"\"\")[\r\n][\s]*scanOrder = 32[\r\n][\s]*editOrder = 32
MultiTweakItems commit 1 of 69

MultiTweakItems commit 1 of 69 - Base classes

AssortedTweak_ArmorShows, ClothingShow (+ a u"" fix):

Notice those should be retroffited for MI - still they are used differently
in AssortedTweaker initialization

Actual MI - commit 3 of 69 - 38 lines chopped off in 4 patchers (many more)

4 of 69
AssortedTweak_NoLightFlicker - try block NEEDED ?
CBash_AssortedTweak_PotionWeight and co: self.SEFF = MGEFCode('SEFF') ?

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 CBash_AssortedTweak_PotionWeight: self.SEFF = MGEFCode('SEFF') ???

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 CBash_AssortedTweak_IngredientWeight: see previous

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 Weights - but see next

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 In the last three commits the CBash_XXX _init_ had doubles instead of ints:

 Ported the doubles to the common __init__ - not sure if needed (?)

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More tweaks

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 ScriptEffectSilencer

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 HarvestChance

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 AssortedTweak_WindSpeed

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 More tweaks + a bugfix (Wind)

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 LightFadeValueFix

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 TextlessLSCRs

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Even more tweaks - questions

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 Even more tweaks - questions

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 ClothesTweak -- TODO why if record.flags.notPlayable: return False ?

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 NamesTweak_BodyTags - added u'strings' as per the CBash __init__

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 CBash_NamesTweak_Body (just deleted the _init_ which is taken care by base)

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 PARTLY Revert "ClothesTweak..." - TODO: why ?

 This (partly) reverts commit xxx.

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 Fixes issue#2 by lojack!

 This partially reverts commit 4f6b8afad04f8f83d1bc56b22d1118c3866c1419.
Even more tweaks

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 NamesTweak_Potions - notice I move the regex in the base class - generalize

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 NamesTweak_Scrolls + another re factored out in class scope:

 I add self.__class__ to be more efficient than self. - IIUC

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 NamesTweak_Spells (format->format_ to avoid "Assignment to reserved built-in symbol")

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 Oops - watch out for this - I do it once in a while (think got them all so far)

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More tweaks and some IDE warnings

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 NamesTweak_Weapons (+Assignment to reserved built-in symbol warnings)

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 TextReplacer

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 Assignment to reserved built-in symbol warnings

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 And an indentation warning

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AMultiTweaker
AssortedTweak_DarnBooks fixes (vars were unused and the orders do not belong here)

See:
http://forums.bethsoft.com/topic/1471586-relz-wrye-bash-thread-33/page-7#entry23247459
et ex
AssortedTweak_DarnBooks
NPC/Creature patchers

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 BasalNPC/CreatureTweaker + MAONPCSkeletonPatcher - MI'd

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 VanillaNPCSkeletonPatcher - notice now inherits from BasalNPCTweaker

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 VORB_NPCSkeletonPatcher

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 Rest of NPC/Creature patchers
Race tweaks RaceTweaker_BiggerOrcsandNords - notice some strings not _()
MergeSimilarRaceHairs/Eyes

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 MergeSimilarRaceHairs (added _() to the strings as in CBash version)

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 MergeSimilarRaceEyes (added _() to the strings as in CBash version)
Race tweakers

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 RaceTweaker_AllHairs

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 RaceTweaker_PlayableHairs

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 RaceTweaker_PlayableEyes

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 RaceTweaker_SexlessHairs - finished with MultiTweakItem:

 Left some that did not really needed MI
 Will turn to factoring the logs code but in another branch
[NOOP]Rearranging race patchers (duh!)