Changes Camera_Rotate.cs to Scene_Rotate.cs
Gave Ship Player tag. Added GameObject var in Scene_Rotate called Ship and assigned it to whatever has the player tag at start (GameObject.FindWithTag("Player")). Added var to hold how much to rotate so that it isn't calculated twice a frame and rotated the Camera_Pivot and Ship by the same amount.
Same as other commit
Merge branch 'feature/Make_the_Ship_rotate_with_the_camera_(or_at_least_the_controls)_May_include_putting_Camrea_Pivot_as_the_scene_driver' into develop