merge commit.
Merge branch 'master' of https://github.com/correlllab/cu-droplet
Merge branch 'master' of https://github.com/correlllab/cu-droplet into task_alloc
Should have put this in its own branch earlier, but oh well. Working on implementing the tile-assembly algorithm developed with Ayan.
Made some good progress. For now, about half of the droplets dogpile the seed droplet. Not exactly assembly, but entertaining at high speeds?
Hacky(?) fix for range part of range_and_bearing.
More assembly progress. Things are almost working. Need to add code so that the layers keep expanding, and need to figure out why more bots are getting assigned then there are spots.
assembly basically actually working now. Some issues to be resolved still.
committing before pull
Merged DropletCustomTwo.cpp to match with HEAD.
Assembly working much better. I think the main remaining task is to improve our collision detection/avoidance scheme.
Mostly works better, though at the moment there's a bug that makes it look pretty bad.
Assembly actually kind of working. It isn't perfect, but we never expected it to be.
Added/changed some things so that the code supports diagonal neighbors as well.
Merge branch 'tile_assembly' of https://github.com/correlllab/cu-droplet into tile_assembly
Assembly works! There's always room for improvement, but we're moving on to assembling more interesting things than just squares, for now.
Added function get_32bit_time in droplet sim.
Merge branch 'tile_assembly' of https://github.com/correlllab/cu-droplet into tile_assembly
Minor updates.
Changed the data log format so it's mathematica-friendly.