Strip out stuff that is no longer needed or will take to long to fix.
Main objective is to clean this down enough to make it easy to re-think and upgrade to a DX10+ plugin for futures sake
Whoops forgot some things
Bye bye Rogue Squadron ucode, doesnt work at all anyway >.< Cleaning
Clean up some of base render :P
Also begin rewriting high res texture loading to make use of directx's own functions, should be faster than our current methods as it removes the amount of jumps we have to go to just to dump or load a texture. Also cuts down the size of the code