Added basic rotation

--To rotate a completed beacon, hold button and face direction you want
to rotate the beacon

--Bug: If already influencing a tile, has to finish influencing before
it changes its influence pattern to match new facing - waiting for
influence refactoring to fix

--Will probably need input tweaks
Removed debug logs

--Took out a couple rotate debug logs
Towers influencing correctly
Player influenced simplified and fixed
Merging fixed influence into mastah
Added Thotzeti altar effect

--Also moved Altar Sprites into own folder
--Forgot to branch before doing this - sorry!
Renamed towers to beacons
Renamed towers to beacons

--For real this time?
Rollback oh God no

--What have I done
Fixed everything?!

--Sfx had been screwed up
--And I did a rollback in Git
--But it seems okay now!
Merge branch 'Renaming_Towers_To_Beacons' of https://github.com/Chargeorge/Studio2 into Renaming_Towers_To_Beacons
Uhh not sure

--Seems to be some mysterious scene change
--But looks like no harm done...
Wtf
Why

--I have to keep committing for some reason...
Added beacon influence revealing fogged tiles

--Had to add reference to GameManager in each BaseTile to use
BaseTile.Reveal function - is this bad?
--Also a bit of renaming tower to beacon
Minor thing