Created our first test.level (which is crap)
test.level - changed syntax
LevelParser - shall handle .level files (missing: set size and set start
positions)
The player now stops when releasing the button.
Added more team colors. Implemented into FFA games.
Fixed bug in playerTimeUp (was reverted). Added javadoc in GameModel
Removed touch controls in GameLayer
Moved projectiles from GameLayer to GameModel
Made a temporary button to access the pause menu.
Made toString in PlayerToken. Includes name and health from model
Fixed player health not being set correctly.
KeyPadLayer no longer implements TouchListener as the touch methods are called from GameState anyway
Moved touch input from GameState to KeyPadLayer
Removed unused fields in GameState.
Added toString in WeaponToken. Contains name and projectile type
Fixed touch input not working while in game. (Moved touch controls back to GameState)
Optimized imports
2 new buttons is made
Merge branch 'master' into b2branch

Conflicts:
	game/src/no/ntnu/folk/game/levels/LevelParser.java
Merge branch 'master' into b2branch
Added a WeaponSelectLayer