Fixed the camera movement before transfer
Fixing zoom, and pivot for swap
-Fixed zoom level for all prisoners.
-Workign on eye animations
-Modified LightFade.cs and LightFlicker.cs to work with the Light prisoner ability and indicate whether you can/are taking or placing light\n-Made minimal changes to ToggleLight.cs, which is still glitchy\n-Added AbsorbableLight.cs. Place this on any light with a trigger and it'll allow the light prisoner to take light from it\n\n-Added LightAbility.cs. Put this on a prisoner to give it the ability to take and place light with the L key
-Gave the Light Prisoner a StoredLight object; it contains a light that fades in and out when he's taking and placing light, respectively\n-Refined LightAbility.cs and AbsorbableLight.cs to fix glitches regarding placing light and it suddenly appearing and work for the prisoner's light\n\n-Made prefabs for AbsorbablePointLight and AbsorbableSpotLight\n-Worked with the lighting for the scene
-Finished astral animations\n-Removed debug output.
-Messed around with mecanim and got nowhere.
-Added a Switch script that allows you to press it with the F key and manipulate an object\n-Created PortraitIn and PortraitOut animations that moves the portrait in the desired ways
Swapping almost finished\n-added tween out\n-added inablity to swap when transitioning
-Used CompareTag instead of "GameObject.tag == Tag" in Switch.cs for optimization\n-Created the Generator; when a prisoner touches it with Z, he/she dies\n-Added a Die() method in Prisoner.cs
-Fixing spawn for astral\n-Added amplifyColor\n-Quickropes\n-Ngui
-Changes merged\n-Swapping works \n  --Lights work
-Updated level\n-Updated prisoner
-Modified AbsorbableLight.cs and LightAbility.cs to give the special flicker and special fade from AbsorbableLight to LightAbility\n-Removed the now-obsolete specialFlicker() and specialFade() methods in LightFlicker.cs and LightFade.cs, respectively
-Deebs code merged with mine
-Changed astral camera rig to prisoner camera rig
Fixed TransApproach.shader, ToggleDoorsWalls.cs. Added FearMeter and FearState GUI. Added LightManager.cs \nand Pearl.cs. Pearl is now sensitive to light, will run awa and everything. Moved scene up on y-axis. \nAltered Prisoner.cs to be compatible to be a parent class.
-Fixed pearl run\n-Fixed null reference exception