Created a basic boss AI. Right now the boss will behave exactly the same as a regular enemy, with the exception that the boss will spawn regular enemies with a cap at 3. Right now I am not detecting if/when the enemies die, the boss spawns 3 and then leaves it alone. Will add more functionality as time goes by. -Zach
Created a function to allow for a random group of enemies to be placed within a room. Haven't tested this yet, but will do so either later tonight or tomorrow afternoon.
Finished debugging the generateEnemies function. This will now ensure that there is some randomness to the enemies found in each room.
Finished the GenerateEnemies function with some modifications based on team input. Tested and working with a random assortment of enemies. Now always rounds up or down instead of filling in with spiders. Also cleaned up some of the UnitEnemy script to be more modular. Starting to work on Zombie AI, then moving onto SpiderAI.
Changed the way that the attack works with enemies, now the enemies will stop when attacking and only move if the player is outside of the attackRange.
Merged with Zach.