Fixed multi-kill bug; added new sprites; general cleanup of mess left behind during migration (still in progress)
target list being refreshed properly
LaserBeam now hits with pixel accuracy....actually...it's off by one....
Merge branch 'XNA_SpaceUnion_Troy' of https://github.com/TheDizzler/space-union into XNA_SpaceUnion_Kyle
fixed menu drawing bug and world border
added sfx to projectile
countdown
added a new weapon type: homing missile
homing missiles a little more accurate
Adding all my assets
Created assets in files.
Added sound effects to files
Merged with XNA_Matthew; Missing 3 texture files and background music