Delete unused section files
Get rid of PSASSETS leftovers
Switch on green flag

Set flag when player enters into thug's attack range
Add a working wait state for the thug

So that he will wait for a set 20 frames before attacking, if player is
within proximity
Make wait counter value random
Disable debug flag
Nitpicking DetectCollision
Make thug vulnerable

When he is standing AND when he is preparing for an attack
Rename thug definitions
Rename thug variables
Improve thug init routine
Transform weak jump to strong call

In thug module, the first test in the loop is for thug/player's sword.
This has now been transformed into a neat function, which is called from
the recipe ManageThugLoop.