Made misc devicecontrols example WebGL only.
ShaderLib: Implemented @forest-ka shadow fix. See #4341.
STLLoader: Outputing BufferGeomety out of parseBinary.
Updated builds.
Renamed TypedVector* to ProxyVector*.
Updated builds.
Unflattened loader optimization - was lost in the shuffle several versions ago. Updated Skinning Example
Quaternion.setFromUnitVectors(): Fixed edge case
Experimental THREE.Geometry99 class with dynamic TypedVector proxy generators
Removed unnecessary example (nothing to see)
Added face.vertexNormals support
Whitespace tweak
added example and documentation
Merge branch 'dev-geometry-experiment' of https://github.com/jbaicoianu/three.js into dev
Experimenting with Geometry99.
Fixed closure compiler warning.
Updated builds.
Added support for face.vertexColors, non-indexed geometry, and (vertices|colors|normals)NeedUpdate properties
Account for getBoundingClientRect returning read-only elements.
Merge branch 'dev-geometry-experiment' of https://github.com/jbaicoianu/three.js into dev

Conflicts:
	src/core/Geometry99.js