Abiity Fixes Implemented (See Full Commit Description)

-fixed enemy bullets bumping into each other
-fixed bubbleshield not protecting hue from bullets
ENEMIES
-fixed enemy follow trigger implementation

ORANGE
-fixed frozen platform image size
-adjusted orange recoil
-adjusted orange cooldown
-fixed frozen enemies never thawing out

PURPLE
-fixed upward shot being spawned inside of hue's head
-fixed ground pound making enemies fly off like helium balloons
-fixed ground pound platform image to be the correct size
-fixed purple glove not actually damaging anything

-fixed ground pounded enemies being frozen forever
-fixed a null reference problem where ground pounding repeatedly woud
crash the game

BLUE
-fixed super bubble not actually killing anything
-fixed regular bubble not actually protecting you
-fixed hue hovering forever when hitting an enemy with a bubble
-fixed bug where the bubble can be used to jump infinitely high