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* new variable: f_var_mapClickTeleport_Units = [];
* if array contains at least one unit mapClickTeleport will be restricted to those units
* gear is assgend at respawn if gearMenu is set to false
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fullscreen map centers on camera when opened
Merge pull request #280 from Wolfenswan/dev-MapClickTeleportArray

Dev jip gear menu
Merge pull request #281 from headswe/dev

fullscreen map centers on camera when opened
Merge pull request #282 from Wolfenswan/dev-JIPGearMenu

JIP component tweak
* moved groupJoin component to f/groupJoin/
Merge branch 'dev' of https://github.com/ferstaberinde/F3 into dev-RestructureMisc
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* removed unnecessary "if (true) exitWith {};" from all files
* moved EandEcheck to f\EandEcheck and renamed file to f_EandECheckLoop.sqf
* EandECheck now also accepts a unit or an array of groups and/or units
* EandECheck now also accepts a marker as target area
init.sqf format tweaks
* can pass integer to f_setLocalVars: if > 0 local vars will be recalculated every n seconds
* f_setLocalVars is only run server-side
* broadcasts variables as public vars
* new variable: f_var_groups_players = all groups with min. one player
Merge pull request #283 from Wolfenswan/dev-RestructureMisc

Misc-Restructure
* fixed avanced method for cascap& E&E