tripple -> triple
added unary operator-
re-added angle algorithms
moved vertex buffer and hole points to mesh hierarchy, dimension() -> geometric_dimension(), fix in element_key (support for elements with dynamic boundary element count like polygons or PLC)
dimension -> geometric_dimension(), points are now in mesh hierarchy (not in mesh), added get/get_make functions for named segments, element creation bug (tag has to be unpacked)
cosmetics, more flexibility for result_of::point
more flexibility for result_of::point
hole points are now in mesh hierarchy
dimension -> geometric_dimension, bugfix in VTK reader (global_id)
adapton of algorithms (closest_points, distance), dimension -> geometric_dimension, result_of::point for point type of point accessor
no base_id_type any more
adapted examples & tests
new interface for mesh hierarchy: dimension and cell tag is determined automatically (no need to explicitly specify)