Fixed typo in logic_winlose for endcamerapos

setendcamerapos -> endcamerapos
Added cleanupfilter for spawns in Zombie Escape

Some maps move the spawns for each level.
Fixed fists returning to an incorrect move speed

Also fixed fists not having a faster speed for Zombie Escape and not
switching to that speed when initially switching to that weapon.
Added keys and new inputs to logic_winlose in FGD
Merge pull request #57 from BClark09/master

4 commits relating to mapping entities or fists