Particle systems Base architecture.
Added instantiation logic for particles.
Moved collision testing code from FreeLookCamera to RayCast class.
FreeLookCamera now calls RayCast::IntersectBoundingBoxes for collision test.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into dev_aabb
Particles working, need fine tuning! :D
Added cout for model name
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into particles

Conflicts:
	VS2012/Assignment1.vcxproj
Particle deletion code
Added point property for ray casting to work
Attempt to fix performance issues
Explosion cosmetic changes
Added shooting functionality for 1st and 3rd person view