Should fix R-Type on Windows in combination with some drivers
Pre-set surface colors correctly in vdc.cpp code
Had to add a hack to get SuperGrafx games to work right
Make the Mix functions in vdc.cpp static inline
Take out initial SuperGrafx code
Take out more SGX code
Take out unused non-Preset functions
Take out sgx extension
Take out more SGX stuff
Optimize DrawSprites - goes from 8% CPU time with perf top
to 4%
Two corrections
Another optimization in the same function
Optimize DrawBG