Bug fixes
Recompiled for release build.
Updated main.cpp file.
Made sure that test project has the proper includes.
Merge branch 'Gerald' of https://github.com/gemisis/Project-Virtua into Gerald

Conflicts:
	Test Project/Test Project.vcxproj
	Test Project/main.cpp
	lib/pv.lib
	lib/pvmm.lib
Updated for proper viewing positions with Oculus Rift.
Feature Fixes
-Fixed final few bugs in Oculus Rift.
-Full support should be ready.
-Test project needs updates for matrices in shaders still.
Added new method "DetectDevice()" which returns a value of true if an Oculus Rift is found.
Bug Fixes and Updates
-Fixed final bugs in fullscreen windows.
-Finalized fullscreen methods in window class.
-Cleaned up window methods for easier use (close #1).
-Fixed Oculus Rift deconstructor freeze-up (close #7).
-Finalized Oculus Rift usage.
Fixing perspective views (reference #17)
Bug Fixes
-Finialized perspective view matrices for the test project (close #17).
Updates
-Updates for Oculus rift.
-Window system updates.
Updates and Cleanups
-Added new matrices class.
-Started cleaning up projection matrices to use Project Virtua classes.
Updates and Bug Fixes
-Finished a basic matrix class.
-Updated test project to be more concise.
-Updated window class to use a default process update method.
-Added a method for creating perspective matrices.
-Fixed the last bug with the shifting of the projection view matrix.
Rebuild
-Rebuilt using newest updates.
-Fixed a small bug in the release build.
Bug Fixes
-Fixed bugs with viewing offset for Oculus Rift.
-Fixed a memory leak when loading shaders for the Oculus Rift.
Updates
-Updated to use Oculus Rift SDK 0.3.1.
-Rebuilt entire Oculus Rift class from the ground up for new SDK.
-Added methods to middleman for creating perspective matrices and lookat matrices.
-Bug fixes in the matrix class.
-Updated test project code to be cleaner.
Updates
-FINALLY FIXED THE RENDERERRRRRRRR FOR NEW VERSION~!!!!!!!1111111111111111
-Bug fixes
Updates and Cleanups
-Updated all code documentation.  Should be mostly up to date now.
-Added the framebuffers for the Oculus Rift to the Oculus Rift class.
-Reorganized the test project.
Rebuilt with Latest Source
-Rebuilt library with latest source code.
-Updated release configuration in Visual Studio.
Cleanups
-Cleaned up test project.