Some refactorings that leaves the environment responsible for the position of each sect
Just added props for furure use
Simplifying methods
Simplifying Environment class by extracting responsibilities
removing repetitions from tests
now all stats of Game Objects are detached centralized
Removing dead imports
Now walking spends more energy than standing still
Now dead sects becomes coprses
Now only the environment changes the status of Sects
Extracting classes for their own files
Now Carnivores attac and chase others
Now we use Java 1.6