6.0 Changes

- Gutted some more old code to shrink file size.
- New talents added to default talent ranking list.
- IP properly integrated to poison calculations. Gets overridden from
DP in combat init, doesn’t change WP.
- Shadow Blades… GONE BABY.
- Lemon Zest implemented. Currently the default for the Combat script.
- Remaining single target combat perks are assumed to be
multiplicative. These have been implemented.
- Talents object supports level 100 talent row.

TODO:
- Remaining Assassination and Sub leveling perks.
- Level 100 talents SR and DfA.
- Restructure Aldriana module, relocate methods and data to Calcs
object where applicable.