Imported everything from drillviz repo
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Adding jquery-1.10.2.min.map to silence Chrome Devtools complaints
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AR: scrape well details;  KS: translate and added to viz
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Create binary versions of scraped data

Remove some extra JS stuff from wells.js
./js-to-json.sh wells.js
Outputs wells.js.json

Create binary files containing time stamps and lat/lon
TODO: C(Sh)ould be one file
./bin-format.rb -f wells.js.json
Outputs wells_unix_times.bin and wells_latlon.bin
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Render WebGL with Google Map using CanvasLayer lib

Work in progress commit. Ignore the warts and pay attention to the charm.

See https://github.com/brendankenny/CanvasLayer for CanvasLayer details

Make sure you have generated wells_latlon.bin before testing
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Adaptive point sizing and setting the color to Google Image malevolent
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Show FracFocus scraped data with CMU scraped data
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Removed dat.gui.js include statement
Initial VIIRS visualization commit
00.html is a static map
01.html is an animated map
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Add the stats.js package for visualizing fps
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Adaptive point sizing and color correction for the map
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Add boolean for data loaded
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Format output as 1 file concatenating all the variables or multiple
binary files, one for each interesting column.
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Interative versions of the VIIRS visualization
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Resize CanvasLayer after window.resize event

The 'resize' event wasn't being triggered for Google Maps. This
caused the canvas layer's dimensions not to be updated. Users
saw this as a clipping box the size of the old dimensions when
points would be drawn to the canvas.

* Adds function to window.resize to trigger Google Map's resize
  event
* Updates size now as expected when the user changes the browser
  dimensions
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Latest VIIRS visualization adds speed control

Adds a slider to adjust the rate with which points are drawn.
Range runs from 10ms to 200ms in steps of 10ms.
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Fix title element text to be 06.html
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Added time and speed sliders to Drilling wells visualization

UX is enhanced by displaying the current time and making the speed of the
playback adjustable.
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Changed offset to 30 days and time to 10ms for VIIRS visualization
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Fix CanvasLayer horizontal offset problem;  now canvas always covers viewport, even when zooming out, and CanvasLayer.mapTranslation and mapScale implemented