EmbedLite does not provide good info about network yet, let's disable it for now.
Reverse YFlip on engine side, because it break some other layers behavior (TODO), will do YFlip of resulting texture on embedding side

Conflicts:
	gfx/layers/opengl/CompositorOGL.cpp
Try make context as force current, helps to get current context back after suspend/resumes.
Fixed problem with transparent rendering into offscreen context