Added modifier
HP changes
Improved arrow appearance
Changed stuff
Item borders
Fixed armour exploit, renamed function

Not wearing any armour used to effectively make you invincible, though
the strangulation necklace bypassed this.
Changed health/damage to doubles
Full decimal HP support
Fixed rounding bug with decimal HP
Small changes to damage display
Made damage entities show above all others

Also made mana cost of held item show on mana bar in dark blue, below
the current mana bar in light blue
Smooth out entity movement
Add a utility function for drawing tiles from tiles.png
put all of my tile experiments into a file
make failing to find an image less fatal
Split into two projects

 - The old "Roguelike" project
 - a new "RTRL-desktop" project
Add android and HTML projects
Move images/sounds to assets folder outside of all projects
add less ugly loading bar
Sync skeleton transitionTime with movementTimer