Fixing tests:

- Fixing input files (need to do gold files)
- Fixing stateful_prop_test_older
- Fixing constant scalar sux test
- Updating material_test
- Fixing stateful_prop test
- Fixing test/tests/materials/stateful_prop/gold/out_older.csv
- Fixing named_entities test
- Fixing out-of-array access in MaterialPropertyUserObject
- Fixing steteful_prop.test_csv
Fixup additional tests
Change legacy aux flag to false
refs #2172
Small bugfix for input file option
Fix legacy message
refs #2172
Turn of legacy flag in modules, fixup tests
refs #2172
Fix bug with not having FaceMaterials inited on boundaries unless a BC was active
closes #3586
Merge pull request #3613 from permcody/fix_moose_legacy_aux

Fix moose legacy aux
Inherit Functioninterface at the UserObject level
closes #3526
Move tensor mechanics tests
closes #3513
Remove references to TBB, just use threads
closes #3495
Hardening added to WeakPlaneTensile.

Three nice tests added.

Also, FiniteStrainPlasticBase now provides a Material which is
the number of Newton-Raphson iterations used.  This is useful for
debugging, but also i think it'll be useful in the future when
we have to apply the strain increment in small amounts in order
to return to the yield surface for very nonlinear models.

Fixes #3625
Automatically set pc_hypre_boomeramg_strong_threshold to 0.7 for 3D meshes
closes #3245
Merge pull request #3621 from permcody/remove_tbb_refs_3495

Remove references to TBB, just use threads
Merge pull request #3620 from permcody/ten_mech_mv_3513

Move tensor mechanics tests
Merge pull request #3618 from permcody/elem_aux_boundary_3586

Fix bug with not having FaceMaterials inited on boundaries unless a BC w...
call updateActiveDGKernels in Jacobian evaluations #3631
Override the automatic adjustment of the strong threshold few a few sensitive tests
Merge pull request #3628 from WilkAndy/wpt_hard_3625

Hardening added to WeakPlaneTensile.
Merge pull request #3630 from permcody/hypre_threshold_3245

Automatically set pc_hypre_boomeramg_strong_threshold to 0.7 for 3D mesh...
Fix a bad optimization refs #3586
Dummy #000