Do not allow other actions while AI is throwing an item
Prevent AI from detecting his own thrown item or attack as an incoming attack
Made changes to fix the hit detection of Hero's fist of fury skill, which showed other problems
- sprite flips wrong way when getting hit
- custom range hit detection code incorrect
Added keyboard functionality (can't believe this was not done earlier)
Works on Windows + Android simulator only

Fixed the Player stateCheck() -> flipHorizontal() problem
The player should always be facing the right direction, but turns out flipHorizontal did not work when running
This then solves the problem where AI is seen running facing the wrong direction at times