InvertedCamera: forward, up and right params now public ints defaulting to 1 (nothing inverted)
mirror_plane prefab added, removed from bathroom_w and moved to bathroom_n
bedroom_e: rocking chair modeling/mesh
bedroom_e: minor uv map change on rocking chair seat
looking at stuff in floor2b scene
minor unity asset changes
floor2b: bedroom_e_chair_fabric material fixed
minor changes
beginnings of home_world scene
keke2_actions used as basis for player character model, and imported and used in floor2b
mirror plane and camera added to bathroom_w; beginning to implement mirror mask mesh in blend file bathroom02g_furniture, but still need to add texture
PlayerMeshController.cs minor update
bathroom02g_furniture.blend: mirror mask given wallpaper material/texture
mirror mask added to bathroom_e walls in floor2b.blend; vanity02 (copy of 01 from bedroom_n) added to bedroom_sw; schooner and naval paintings added to bedroom_sw furniture blend