Set frustum size shader parameter as Vector3.
Remove AttributeAnimation.h from master.
Spawn window in editor
Add radius and count parameters. Add spawn window layout
Merge branch 'master' of https://github.com/szamq/Urho3D
Locate scene node in editor by doubleclicking in the hierarchy window.
Code format, deleted commented code, tabs to spaces
Merge branch 'master' of https://github.com/urho3d/Urho3D
Use spawnRadius parameter in world space.
When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294.
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
Travis CI: API documentation update at 2014-04-03 10:56:57 UTC.
[ci package]
Fix Lua postupdate handler not being called.
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
EditorSpawn.as formatting. Allow to spawn binary prefabs. Refactored common node instantiation code. Fixed performance problems with spawning objects with skeletal hierarchy.
Correct data type for spawn object counting variable.
Refactor build scripts to group Urho3D specific build option.
Initial support of project configuration and generation via cmake-gui.
Fix MinGW build and external project build.
Hide build options specific to Urho3D project from external project.
Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as.