luabind now compiles with warnings disabled for this library
warning from library file SocketLib\Mime.cpp disabled
Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks.
Fix for target type 39 GroupNoPets.
Should no longer take hold on a pet if your targeting it when
casting spell.
string
Removal of 2x numhits outgoing hit success call from special attack.
Fix for numhits counter not working where buffslot was 0 in some situations.
Swarm pets will no longer assist owners if special ability '34' IMMUNE_AGGRO
is set.
Spells that modify model size are now limited to 2 size adjustments from the base size.
Compile Fix and fix to prevent Mercenaries from being set as Group Leader.
Fixed an issue that has surfaced with new code behaving how it should, breaking old code. Naked corpses were not despawning on their decay timers because of incorrect return logic on a database function
Removed ClearCorpseItems as it is no longer necessary as corpses deleted items appropriately when they are removed from the corpse
General cleanup of functions and variables in corpse code
Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added
General cleanup
Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
Replaced atoll with more appropriate macro atoul
Database::GetGroupLeaderForLogin fix
Merge pull request #301 from KayenEQ/Development

Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
Item Transformation now works!
Minor bug fixes
Fix for compilers w/o C++11 uniform initialization
Flipped logic wrong :P