split up single player & multiplayer; cleaned up single player code
fixed potential segfault when pausing
added icon; activated settings controller
added game over
working on random algorithms…. fuckin a
worked on balancing: bubbles only gain half the mass they eat, aibubbles are now biased to one of 4 cardinal directions (may change to include diagonals as well in future)
got rid of aibubble jitter
fixed aibubble spawn locations
turned off fps counter for singleplayer
more balancing.
added app icon
added psd files
added psd files
Delete .DS_Store
Delete .DS_Store
shittiest lives system ever
dsadhfghjl
edited life counter to be less hard-cody ;)
fixed a macro
aesthetic changes