NEW: Added the FSM stuff from IOU project. (FSM, FSMState, FSMTransition and FSMTrigger) - read the class comment in FSM to know how to use the FSM editor. The design is still not perfect yet.
NEW: Added a readonlyCollection boolean to IListDrawer so now we can draw readonlyCollections. See FSMState for an example.
NEW: Added some memoization extension methods for Func<T> and Func<T, U> in Vexe.RuntimeExtensions.
NEW: Added a new InspectTarget method in Vexe.EditorHelpers.EditorHelper that will create a new inspector window instance and inspect the specified gameObject.
NEW: Added a TestScript under Scripts for some testing stuff. Currently usign it to test leaked objects. I had a strange leak of a BetterBehaviourEditor instance having fun in memory.
MOD: Removed ExceptionsBag.dll - Moved the exceptions to Vexe.RuntimeHelpers.Exceptions
MOD: Enhanced the quality of TransformExtensions, GameObjectExtensions and GOHelper.
MOD: Renamed StereoBehaviour to BetterBehaviour in ShowEmAll.
MOD: Got rid of all the annoying setter methods in DrawMates - used properties instead.
MOD: The EnumMaskDrawer in ShowEmAll was outdated - used uFAction's instead

Build might not succeed. But no biggie atm - Cause of the testing stuff in TestScript. It's easily resolved.

That's all the changes I could remember from the top of my head. Not a good commit. A big one. Should be smaller. I'm just not too comfortable yet working in git with a partner.
MOD: Successful build
MODS:
- cached Mover's transform
- corrected a typo in the EventHandler's OnInteract delegate documentation
- simplified Equals in Coordinate
- Simplified != in Coordinate and GameTime
- Used a SafeInvoke in InputHandler instead of empty delegates. Both are good.
- Made EndEvent abstract in GameEvent
- Added a FriendlyEnumAttribute and Drawer. When applied on an enum, you could right click the enum field to select the value from a selection window instead of a popup. Useful when the enum has a lot of values (KeyCodes for ex)
- A drastic 10x+ performance boost when invoking UnityDelegates with edtior args!
- Added a StringAction to the Delegates.cs file
- Fixed a bug in GUIWrapper.ChangeBlock when drawing a Horiz/Vertical block with controls inside, they don't show up.