added -m32 flags for 32-bit compilation
playing a rustle sound
play2D -> play3D
created a sound_engine class
using sound effect parameters passed in to playSoundEffect
taking into account sound position and listener position and listener orientation
added walking and landing sound effects to deer
moved rustling sound to the tree:rustle
added cardinal_bird sound effect
cardinal birds are singing and stuff
loading in canary sound
rename to cardinal bird sound -> bird sound
added a singing canary
added second canary sound
a woodpecker
yaya it works!
added particle base
Merge branch 'master' into particles
Merge branch 'master' into audio

Conflicts:
	src/deer.cpp
	src/game.h
particles an' shit, yay!