The clear playload is moved to handle_op() as it was earlier. Now removed pre-dispatch
since it is not doing anything.
Cleaned up the code by removing #if 0 and some printf
I cleaned up the commented codes here.
I reintroduced the session handling code here to see if it is having any effect
with 3 OSDs running in parallel. I couldn't find any. Also, Greg was saying it is necessary.
Also, I have reintroduced the code of getting next map instead of current map.
I couldn't find any degradation so far.
Also, reintroduced some check guard I commented out earlier in the handle_op()