Add a cleanup() in another spot to avoid disposal issues (and reformat a couple prefabs because :reasons:)
Improved cleanup code a bit.
Launching headless should auto-disable CrashReporter.

Despite the !GraphicsEnvironment.isHeadess() in the catch block the CR would still pop up - maybe from the system not being headless *incapable* even if the game ran headless
Convert WorldGenPluginLib into an interface
Avoiding WARN for accessing block outside of loaded chunks.
Fixed #1299 - Player can't be spawned at Y=151
fixes #1294
fixes #1294
Removing duplicated check.
Merge PR #1302 by @MarcinSc - dupe code fix
Adding dynamic priority blocking queue.
Adding dynamic priority blocking queue.
Chunks are generated with dynamic priority queue.
Fixing bug with elements not being correctly removed from DynamicPriorityBlockingQueue.
Merge PR #1303 by @MarcinSc - dynamic queue fun
A very basic autosave mechanism.
Don't create a ModuleConfig that doesn't get saved.
Extracted createGAmeManifest and saveGameManifest methods.
Reduced autosave interval,
Simplified the creation of the GlobalStore.