First commit
Added HTML5 canvas, limited "Sup broseph" animation
Added utility functions and Vector class
Added images; background. Beginning to attempt user control.
WASD on static bg with friction.
Better keyboard input handling. Set target FPS to 120. Render fixed character with scrolling background. Better object model. Began implementing World class.
More World work. Testing world bounds collision. HUD with coords.
Render background using integer coords to prevent fuzzy pixels
Set HUD alpha to 70%.
Tidier key handling.
cleanup
Started work on world collision, gravity and jumping.
FPS fix, HUD additions, draw bounds.
Added rudimentary isOnGround, require it for jumping
Added javascript inclusion. Added character tileset load and seperate
before game start. Wait for includes and images to load before
execution.
Made info HUD enable on press "i"
Basic animations for walking and jumping
Added onclick sound test
Changed controls to WASD
Showing off character tiles model. Click to cycle character.