Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
Add Client::SendColoredText(uint32 color, std::string message)

This will send a message (arbitrary size limit of 512) to the client
of the provided color. The MT colors should work here.
Fix function signature of Mob::IsRaidTarget() so its actually a virtual
Add raid mob message

"This creature would take an army to defeat!"
Colors may be a bit off due to differences in clients
Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers
I keep seeing a crash due to an invalidated iter during mob delete every few days, seeing if this fixes it.
Added helper function bool EQEmu::IsTradeskill(uint32 skill)

Returns true if you pass a tradeskill to it, otherwise false
World needs to load skill cap data for char creation
Fix for potion belt name loading.