Proper early checking for failed Native Texture Asset loads to avoid orphaned Native Texture IDs that break all the things
Merge pull request #176 from 24BitGames/LFL-LOOM-TextureAssetNativeIDKerbobble

Proper early checking for failed Native Texture Asset loads to avoid orp...
Merge branch 'master' into LFL-LOOM-JSONLongLong-viaKK
Addressed Ben's Json longlong nits