Started work on gizmo for end of level marker. Implemented respawning after death by pressing the "r" key.
Started implementation for checkpoints and goal triggers for switching to new levels. Also created a Level Main prefab that contains objects all levels will need as a basis.
Added a rigid body to the BlockNinja prefab so it that it works properly as a trigger.
Created multiple levels to demonstrate different game mechanics.
Merge branch 'feature/multi-level' into develop