Fixed some CheckRoundState() problems
Removed /compiled/
Added a fully functional .gitignore so that you can place this in your server directory
*sigh*
Actually fixed the invalid entity/client issue
Was due to a for loop using the wrong variable
Fixed .gitignore
...and add the cfg.
1.0.8, take 2!
Whole lot of WIP work
Also added a last-person glowtimer cvar per Snaggle's suggestion
Some work
Debugging galore and other stuffs
-Added a Debug method that's controlled by a new cvar.  All debug statements will now be routed to that method.
-New cvar: ff2_debug.  Disabled by default.
-FreakFortress2.cfg has been removed from the repository.  It's better to just let itself generate.
-Easter Abilities cleaning
Messed up with .gitignore...
Added the cleaned-up Easter Abilities subplugin
Added saxtonhale.txt (might be removed)
Added Festive variants of weapons to weapon code
-Also re-organized part of it
Removed checkFirstHale
Seems to work mostly fine without it...
Fixed healthbar bug :D
Slight config tweaks
Fixed bat bug and added new convar
New convar allows you to change when the lastman timer should exit according to the boss's health instead of being hardcoded
-Fixed some people being unable to compile
-Added preliminary changelog
Fixed !whatsnew (thanks BBG_Theory)
More !whatsnew fixing (again, thanks BBG_Theory)
Implemented wearable fixes by friagram
Will probably break horribly, but who knows
-It's also extremely hacky since it makes FF2 override the default RemoveWeaponSlot (my change)
Comment out Easter Bunny (crashes on mapchange)