|SOURCE|
[Common::Player]
* Commented out the body of GetCamera
[Common::GameplayEvents]
* Added DEBUG_CAMERA_LOOK_LEFT and DEBUG_CAMERA_LOOK_RIGHT event handling to
  rotate the debug camera to the left and right
[Common::GameplayGameState]
* Update calls the debug camera's Update member funciton and rotates all axes
  by zero to ensure that it does not keep rotating without being modified