initial client refactor. refactor on server is pending
Finished server side refactor
game results are now shown correctly
Merge pull request #11 from sebastianamaro/fixedGameResultsError

game results are now shown correctly
When controlled categories option is choosed when the game is created, the categories list is presented to choose some
the server is receiving and storing the categories of the game
Fixed some errors
Merge pull request #13 from sebastianamaro/selectControlledCategories

Select controlled categories
Logic for send invitations to random opponents type games when they are created. Validates and doesnt send to the creator or those already invited.
Accept and reject invitation finished on server side. Both tested by browser, not real client.
Final implementation
full invitation workflow working
Merge pull request #15 from sebastianamaro/sendInvitations

Send invitations
Logic for send invitations to random opponents type games when they are created. Validates and doesnt send to the creator or those already invited.
Accept and reject invitation finished on server side. Both tested by browser, not real client.
Ready on server side. Will send name of the player who stopped in a 'player' attribute.
Notifications for stop round now receive a player name and show it on the alert. Both server and client side implemented.
Merge pull request #14 from sebastianamaro/fixSendNameOfStopPlayer

Fix send name of stop player
facebook integration and login
facebook login and user stored in mongo