* Solars are no longer closed by allied Outlaws in 91.0. Apparently the order of script.HitByWeapon and gadget:UnitPreDamaged is reversed between engine versions.
 * Reduced the size of the Outlaw wave to better represent its size.
 * Added On/Off state to New Unit States. For some reason it does not work with radar towers but I doubt anyone cares about that. The issue is probably some interaction with the stall gadget.
 * Removed On/Off state for Halberd because it does nothing.