added floor to bottom of one of the liquid pits
removed debugging variable
points ios backend to robovm
uses an assetmanager so app works better on android
removed HawkGdxTest because I no longer spawn new threads for tests
WIP: converting to using screens
changes level for first player when he swaps one
creates a partially usable pause screen
stand-in android icons
made JUMP key goback from pause menu
added floor to bottom of one of the liquid pits
removed debugging variable
Merge branch 'client-server' into html-integration

Conflicts:
	core/src/main/java/com/projecthawkthorne/client/HawkthorneParentGame.java
	core/src/main/java/com/projecthawkthorne/client/audio/AudioCache.java
fixed merge
reloads assets on exit for android
reloads map with assetmanager for android