Alpha build - needs testing.
A Plot for Life Alpha build 2 - Requires testing.

Incorporated Epoch 1.5.0.2. s FNC_GetPlayerUID.
Merged with the modular building system.
Number of bug fixes.
Merge commit 'ef0a157eb28a24a3802322c96b169ea391bea600' into A_Plot_for_Life
Merge commit 'c66b229a96deecd0ecca1100dc2f682ade13f0d4' into A_Plot_for_Life

Update files based on Raymixs latest merge for modular building.
Merge remote-tracking branch 'upstream/master' into A_Plot_for_Life
A Plot for Life Alpha 1.21
A Plot for Life v2.3 - Beta 0.1: 1 missed file for Snap Building Pro and two bug fixes.

Basic testing completed for building.  Please feel free to join in the beta testing and provide feedback in the issue tracker here or in the EpochMod thread (http://epochmod.com/forum/index.php?/topic/11042-release-a-plot-for-life-v226-steamid-compatible-keep-your-buildables-on-death-turn-on-boundary-markers/page-28)

I would suggest putting the following in the mission init.sqf for testing.

DZEdebug = true; // See debug messages in the rpt files.

DZE_BuildingLimit = 300; // Build upto 300 items around a plot pole
DZE_StaticConstructionCount = 1; // Only one animation to build

DZE_APlotforLife = true; // A plot for Life on (true) or off (false)
DZE_modularBuild = true; // Modular build framework on (true) or off (false).  This is a coding framework and has no in game effect but also includes snap build pro.
Merge remote-tracking branch 'upstream/master' into A_Plot_for_Life
A Plot for life v2.3 Beta 0.2: Reverted this file back on advice from Raymix as the included one is using the obsolete cmd menu for Snap Build Pro.
A Plot for Life v2.3 Beta 0.3 - Correct link to player_buildingdowngrade in fn_selfactions.sqf