Started adding Kivy support in.
Added initial SQLite3 DB of skills etc.
Added Escapes and Counters to the DB.
Initial commit using sqlite3.

- new named tuple (Skills) created: Skill,Cost
- Restricted Skills are removed from your possible list
- Open List is broken off now
- Strain List is broken off now
- Removed all CSV code
Removed CSV file that is no longer needed.
Took out references to CSV in DRMax.py.
Refactored code into functions for reuse.

COMPUTER SCIEEEEENCE!
Added functions to clean up the outputs from the various functions, as well as functions to fetch professions and strains from the DB.
Initial Kivy commit.  Doin' nothing yet.
On our way - first "look" at the Kivy UI.  Needs work, but bindings first.
Converted entire system to v1.0 GUI.

Ready for merge and packaging? =0
Adding the icon.
I BROKE THE BUILD WITH THIS COMMIT BUT CRASHING FOR THE NIGHT.

Currently trying to fix the bug with attempting to select a profession that you're banned from having.
Bringing over some minor bug fixes to allow for 3 professions (purely calculating skill loads)
UI problems fixed, bugs fixed.

It is really slow now though, but I'm getting ready to package (again).
Merge pull request #1 from Qworg/v1.0

V1.0