Added README.md
Changed vector_utils to 3D_utils, more testing- now there are three rotation matrices along with a translation matrix, together forming the view matrix.
Changed vector_utils to 3D_utils, more testing- now there are three rotation matrices along with a translation matrix, together forming the view matrix.
Changed the view matrix to act as a camera instead of the model matrix for the triangle, added projection and matrix addition.
Merge branch 'dev'