- Added basic game manager that registers connecting players and sends them the scene configuration
 - Added basic control flow to start a game (control messages are send and received, but nothing is done with them at the moment)
 - Added extra test buttons in the HTML page to test communication between client and server for game control flow
 - Feedback has been applied to the introduction: history part of pre-HTML5 communication added, rewrotehypotheses and research questions
 - Added rough background information
 - Added bullet implementation
 - Added a TCP connection to the unity player and allows to switch between the TCP and UDP channel
 - Added a TCP sever to listen for incoming TCP connections
 - Added control channel to client and server