rework of defendarea, to fit squad model
changed scenario to show fighting
damn case sensitive unix
Merge branch 'master' of https://github.com/voxelinc/voxellancer into defend_area_v2

Conflicts:
	src/ai/character.cpp
	src/ai/character.h
	src/scenarios/gamescenario.cpp
	src/ui/hud/objecthudgetcornervoxels.cpp
merging
update glow
Merge branch 'master' of https://github.com/voxelinc/voxellancer into HEAD

Conflicts:
	src/ai/character.cpp
	src/ai/character.h
	src/scenarios/gamescenario.cpp
	src/ui/hud/objecthudgetcornervoxels.cpp
moving leader init to aigrouptask
uniqueptr for collisionfilter added again
improved scenario
Merge branch 'master' of https://github.com/voxelinc/voxellancer into defend_area_v2
Merge pull request #430 from voxelinc/defend_area_v2

Defend area v2