* Clean ConfigHandler Code to be easier to read
* Moved all Config Property load and Save functions into their Properties Class

- Still Some cleaning up to do, set up better layout in properties classes. But is working atm
Minor Commit
Transferring over release branch fixes
Attempted to fix gas rendering (Failed miserably)
Added Davy Lamp block
Added placeholder Davy Lamp item
Created new Davy Lamp item animation texture
Made model folder layout more logical
Redone elevator model UVW mapping
Changed water quality checks to BiomeDictionary
Setting up more of new Config Handling
Created placeholder texture handler for the Davy Lamp
Added New Visual Icon Representation for Armor Equipped with a Camel Pack
Custom loader that loads all Chest Pieces to use the new Renderer.
- Removed Redundant code
* Fixed Enchantment Overlay remove CamelPack Model
+ Set up Gas Mask to start using NBT Tags.. Also will switch over Camel Packs
*Fix ArmoredCamelPackRender issue causing Colored boxes around armor
+ Added GasMask Refill class
+ Added Tooltip for GasMask
+Added Dimension Override for Sanity affected at dark
*Switched Camelpack over to use NBT tags
+added failsafe to add tags to enviroarmor items that are missing them
*Changed envirodatatracker to use new nbt tags for gasmask and camel pack
*Renderbreath now reads for nbt tags
Hard Hat's now functional
Merge branch 'thislooksfun' into bigUpdate
Merge branch 'Fuwnayguy' into bigUpdate

Conflicts:
	src/main/java/enviromine/core/proxies/EM_ClientProxy.java
	src/main/java/enviromine/handlers/EM_EventManager.java