wait action
don't handle/kick doors with monsters
mark water seen immediately
call-object fix
prevent infinite loop when stuck
better color representation, some optimisations
consider worm tail a monster
user handlers
remember blocking peacefuls, event with updated gamestate, better handling of trapping
rogue level ghost workaround
don't try to push boulders from beyond the map
late multiline/topline message fix
location prompt recognition fix
monster type representation and data