changed BioCreature module #fight to always return a move.
 removed p statements
 touch ups, removed all p statements
uncommented suspect module.
lunch break! brb
added logic to fight efficiently, wins about 15% of the time. Also small bug fix in Jax module, seems to fix error of nil player but I need to test more to be sure
starting optimization of module. added assassin classes to try and balance dominating strategies.
optimized algorithm for selecting when to rest. created assassins for top competition.
fixed typo for BioCreature fix
clarified method naming to reflect optimized selection of rank range where I will rest
Merge pull request #88 from mechamanny/optimization

Optimization