Changed windchill model
Fixed windchill model
Properly added a weather debug item
WIP rewriting history
Added bionic that reads the weather
Made player warnings vs wind more descriptive
Random scenarios
Merge remote-tracking branch 'upstream/master'
Keep PLTYPE_MAX at end of character_type enum
Merge remote-tracking branch 'upstream/master'
Return profession at end of function
Added print functions for pressure, wind speed, and humidity
Quick fixes
Cephalopod branching

Nothing hugely special, just gives Cephalopds some separate traits (the
eyes include Nicitating Membrane & Bulging, and the vision is pretty
much FNV with extra Glare penalties).
Remove mapRain data structure, replacing with explicit check for whether a square is valid for rain.

This is mostly a performance enhancement, extracting rain logic from the main draw code.
In particular, if rain is disabled it drops the performance impact of the feature to nothing.
It has a side effect of cleaning up the code as well, because the draw code shouldn't be worrying about rain.
AIM Keybinding

change of ITEMS_CONTAINER to ITEMS_DRAGGED_CONTAINER and addition of
ITEMS_CONTAINER for normal inventory container
UI state

Not save persistent
CIM Liquids

CIM functionality in AIM
UIState fix

Clearing pointer in deserialize to ensure that it is cleared after load
Persistent UIState

changed UIState from pointer to location, index, type and content type