Initial work
Some Major Work Done

- Working on getting a server system set up to actually play the game. Sadly, ruby doesn't appear to have "sscanf" (and after years of googling I can't find a replacement I like,) so parsing the strings is going to be a major pain.
- The threading invovled here might not work. I pretty much need to finish the server before I can test, which is a pain.
- Telnet is the currently supported default. Note that this isn't at version 1.x.x yet. When we get there, I plan on having dedicated server/client software, probably through ncurses, and hopefully abstracted away enough that people can write other GUIs.
Small improvement
UNTESTED
- GameServlet knows one command now.
Fixed

Bugs fixed and code working. Woohoo.
More abstract

Makes the gameplay a bit more abstract. BROKEN CURRENTLY. Still
debugging it
More Abstract and Attacks

You can now, pretty much, play the game
Merge branch 'grids'

Conflicts:
	README