Toolboxing

Weapon Changes

-Fire Extinguishers can no longer be unwrenched to make them fillable with any reagent you desire
-Can't cram objects inside an extinguisher anymore
-Toolboxes are now fairly robust weapons--the Syndi toolbox will be notedly nasty; hit sound also changed.
-Adjusted some throwspeed/throw-range on a number of common melee "weapons"
-Wirecutters now make a snipping sound when attacking instead of bludgeoning.
-Welding fuel won't be able to soak objects/turfs with "cleanable fuel" (the stuff you always see Chaplains setting ablaze..). Dowsing mobs in fuel is unchanged, however.