Added a rule to enable multiple procs from the same weapon's other slots if a proc is deemed to trigger, Defaults to true.
Allow multiple aug procs if Combat:OneProcPerWeapon is false
Renamed errant sql file.
Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality
	for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality.
	This rule is set to 'true' by default as the original functionality from Live was intended to be
Merge branch 'master' of https://github.com/EQEmu/Server
changelog.txt
Fix issue with optional SQL
Dual Wield changes - see posting linked in changelog.txt
Fix wiz innate crit issue
-Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
Rule to make player cast swarm pets untargetable with F8.
New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.

Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
SQL
Merge pull request #139 from KayenEQ/master

-Implemented the ability to properly use live spell projectile graphics.
Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
removed commented out code.
Merge pull request #140 from KayenEQ/master

Revision of slow mitigation code.
Revision of SE_PercentHeal
Will now apply focus properly
Can now do damage if set to negative value
Merge pull request #141 from KayenEQ/master

Revision of SE_PercentHeal
Exported $client->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, msg) - Will be available for simple plugin use
Exported $client->ExpeditionMessage(THIS, ExpdID, Message) - In use with custom expedition mod that will be released soon
Fix linux compile issue with 884b0291