interface and sidekiq service bug fix
much refactoring and restructuring
- should be much more robust
- removed much state
db constraints, bug fixes, cleanup
text/ui updates, worker bug fixes/more edge cases
newrelic developer rpm
more ui
misc, send command to server
make droplet persistent
Update README.md
- get gamocosm ssh id by comparing fingerprints instead of name
- connection -> @connection in digital_ocean/droplet.rb
- some text changes
Merge branch 'master' of github.com:Raekye/Gamocosm
misc project setup bugs + instructions update
- bug fixes
- error methods on all objects
- text updates
- readme technical documentation
- logging in sidekiq
- more bug fixes, likely some introduced
- droplet.remote will return nil if remote_id is nil
bad change last commit, droplet.remote can be nil, added exists?
tons of changes
- MinecraftServer -> Minecraft
- Droplet -> Server
- refactored fields from Minecraft -> Server
- error checking
bug fix for node return value, added server log
- display server logs
- error checking
- digital ocean invalid/missing ui stuffs
demo page dynamically generated, bug fixes
update urls, names for Github org and minecraft server wrapper