MOAIEase: Committing Isaac’s changes.
MOAIEase: MOAIEaseRate —> MOAIEaseSimpleBase
MOAIEase: Removing unused mEaseType.
MOAIEaseDriver: Changing default from MOAIEaseType.SMOOTH to MOAIEaseType.LINEAR.
MOAIEase: Added MOAIEaseBackIn, MOAIEaseBackOut, and MOAIEaseBackInOut.
MOAIEase: Started setting up MOAIEaseElasticBase and MOAIEaseElasticIn.  Think I messed something up though.
MOAIEase: Fixed MOAIEaseElasticIn by stealing the original function from CCEaseElasticIn again.
MOAIEase: Got MOAIEaseElasticInOut and MOAIEaseElasticOut working.  It’s like nobody has ever even read the original CCEase functions.  So icky.
MOAIEase: Added MOAIEaseSineIn, MOAIEaseSineOut, and MOAIEaseSineInOut.
MOAIEase: Added MOAIEaseExponentialIn, MOAIEaseExponentialOut, and MOAIEaseExponentialInOut.
MOAIEaseType: Returning MOAIEaseType to the way it was in Moai master.  We never used any additional MOAIEaseTypes anyway.
MOAIEase: The order is Base, In, Out, InOut.
MOAIEase: f consistency.
MOAIEase: All MOAIEases also have getValueAtTime()
Added optional LUA callback at the beginning of a render cycle.
Added high precision support for shaders.
Merge pull request #58 from mindsnacks/feature/shader-precision

[FINAL] Added high precision support for shaders.
Merge pull request #57 from mindsnacks/feature/prerender-callback

[FINAL] Added optional LUA callback at the beginning of a render cycle.
Merge branch 'mindsnacks-dev' into feature/moai-ease
Removing unneeded quotes to fix build