changed units display

added icons for the buildings to show how many farmer and knight are in
a builkding
Fixed code style in building.js
Made a dictionary for the units and textObjects in building
change attack function

change the attack function to attack with different units
change army class

change army class to have an army with different units
Made start for new fight function
replaced for loop with function
add animations, implemented menu

added and tested the animations from all three unit types,
implemented the menu screen with a button to start the game
add new building church

also changed the fielpath from the images
Made new battle system work
fixed bug

the onclick event from the start button was still active in the PLAY
state. changing mousedown to mouseup fixed the problem
change display of the amry

the army now shows always the standars unit from the building it was
send from
Merge branch 'new_battle' into icons

Conflicts:
	js/entities/army.js
	js/entities/buttons/building.js
Fixed churches gaining monks when sending them away
fixed critical bug

fixedbug which shown the wrong capacity of a building if there was a
prist in the building
new animation pngs
Merge branch 'icons'

Conflicts:
	data/img/background/bg.png
	data/levelData.js
	js/entities/buttons/building.js
	js/main.js