Fixed a couple of prefabs that had extra meshes.
Merge branch 'master' of https://github.com/VajraFramework/Vajra
Merge branch 'master' of github.com:VajraFramework/Vajra
updated Hegemony
updated level list
Moved OnTransitionZoneEntered into BaseUnit rather than PlayerUnit.
Slightly modified the way grid zones are handled to make export/import smoother.
Units now halt their navigation when killed.
When moving a unit from one cell to another, the GridManager will verify that the unit is in the cell it thinks it is before setting that cell's occupant to null.
Same as previous commit but for gridCellEnterAttackHandler
Fixing the enemy behavior in Hegemony
Fixed the positioning of the visuals for transition zones.
Updated to use the new animations for the Guard.
idle animation
Objects remove themselves from their parents when deleted. Derp.
Emission volumes in particle systems.
Merge branch 'emission_volumes' into poof-thief
Particle systems have overall lifespan.