Make sure there is a last reset time in the database.

Remember when the database was created before it gets reset again.
Added natives to get client's last reset and save time

SMRPG_GetClientLastResetTime and SMRPG_GetClientLastSeenTime
Reset Stats: Inform players when they were reset

This prints a message to all ingame players while the stats get reset.
We also make sure to inform the players the next time they join if they
weren't online while their stats got reset.