- Add weaponchances.py
- PEP8 indentation errors everywhere, some problem with spaces and tabs
- Fixed load functionality by calling a new path every time the monster takes a turn.
- Fixed minor bugs
- Updated effects to work

New bug: Effect name will not display on key = 'c'
Merge branch 'Effects'

Conflicts:
	firstrl.py
	weaponchances.py
- Implemented ev, accuracy and the function to handle it placed in
   fighter.attack()

- TODO: Update evasion and accuracy for all fighters
- Updated effects to work

New bug: Effect name will not display on key = 'c'
Merge branch 'evasion' of https://github.com/panicmechanic/ZMD into evasion
- Fixed 'c' command to display 'None' if no effects are present
- Fixed 'c' command to display Effects when present rather than an object error 0x00239123!
Merge pull request #2 from panicmechanic/evasion

Evasion