Reworking antialiasing to use .msaa(); only implemented on MSW so far
Choosing pixel format by iterating color depth, depth depth and msaa samples on MSW
Redesigning fullscreen GL implementation on MSW
Updating iOS & OS X for renamed MSAA setting
Updated procedural checkerboard shaders.
Based on several tests, both high frequency and low frequency patterns, I have changed the implementation of the procedural checkerboard shaders for the Geometry and SuperformulaGPU samples. Will add a few images on Github for comparison.
Adding ScopedTextureBind overloads to deal with VS2013 shared_ptr casting bug. Fixes #545
Inline gl class forward declarations, as all usages in gl.h are via the shared_ptr versions.
removed typecasts that are no longer necessary becaue of ScopedTextureBind vs2013 workaround
Pass in T to Entry’s operator<< by const &.
Merge pull request #599 from richardeakin/log_entry_const_ref

Pass in T to Entry’s operator<< by const &.
Merge pull request #595 from richardeakin/scoped_tex_bind_overloads

add ScopedTextureBind overloads to work around vs2013 bug
Using context draw...Instanced for vboMesh because of define differences
updated windowTest for vs 2013
disable going to full screen on create new window
Merge remote-tracking branch 'origin/glNext_contextAlloc' into glNext
Updating EaseGallery sample for new .msaa() scheme
CairoBasic sample working on OS X again
Merge pull request #606 from ryanbartley/vboMeshInstancedFix

Using context draw...Instanced for vboMesh because of define differences
Merge pull request #591 from paulhoux/checkerboard-shader

Updated procedural checkerboard shaders.
Merge remote-tracking branch 'upstream/glNext' into glNext-scons