DolphinOES alpha v0.4.4
21/12/2014

AssetLoading rework:
- Made a FileHandleResolver for loading assets from the .jar file using Gdx.files.classpath called ClassFileHandleResolver.java
- Made UnifiedAssetManager for asset loading, individualizing the asset logic from GameInformation, whose 2 constructors can make the default managers for all types of FileHandleResolver, as well as a custom one which takes an array of FileHandleResolver extension classes.
- Added a default FileHandleResolver that is used if none is passed.
- Updated calls to old Asset Loading system.
TODO:
- Standardize access to loading methods in behaviors that require it
- Standardize UnifiedAssetManager methods for both default and specific FileHandleResolver.
- Add preferences to be passed to GameInformation from DolphinOESGame that will be used for entering custom FileHandleResolver classes to UnifiedAssetManager.
- Add framework data to ClassFileHandleResolver.java

Rendering optimisation:
- Sprites replace textures when necessary instead of creating a new Sprite with the necessary new texture.