Pacman clone ghost AI and started with sprite anim stuff
Implemented most of game logic in Pacman sample
Fixed bug in Pinky target computation
Fixed typo
Removed HTTP dependency from Render module
Removed debug messages from sprite sheet generator script
Added a (sorted) Queue::Insert method
Fixed a tab in Render/CMakeLists.txt
Added Duration::FromXXX methods
Added missing algorithms stl header to Queue
Added float32 Duration::FromXXX methods
Added OpenAL to standard frameworks on OSX
Started with a chip-tune audio subsystem 'Synth'
Fixed small bug in OpenGL init
Fixed compile errors for VStudio where VS is not C++11 compliant
Update BUILD.md
More log info at OpenAL startup, and use OpenAL in emscripten port
Continued with chiptune sound stuff
Added a Queue::Peek() method to inspect element without dequeuing
Added nanovg submodule