This didn't work out.
Don't remember who suggested this default setting.
If players get a "worth it" they spawn with full meter next time. If players are killed by another player (not by the ground) during a superfall then that's an automatic "worth it" even if they didn't hit anything, since they were at least in the fight.
Draw empty grenade icons to show the slots the player can fill with grenades.
Add a reload hint. Change the slowmo hint to use the proper key bindings.
Align the player to the wall the player is climbing.