Merge remote-tracking branch 'origin/ui' into development
No more errors on compile...test it works
It compiles.  Magic happens sometimes.  :)
It works!!!!!!  :)

We think.....
Polishing
Cleaned up some warnings and added the maxPlayers into GC.
Pushing Sockets.c
Make file rebuild
Also tweaked gitignore again.
Memory management
Redid Include structure as well ask typedefs
Sockets => server-utils
server-utils now included as file in project rather than header
define's replaced with typedefs
added <stdint> to all include files
redid Makefile and .gitignore to match
Redid some types to match Client
Added vel_t as it needs to be a floating point number
Changed the connect status type to a status_t for consistancy.
Beginings of integration.
Memory errors left and right. Unimplememted features. Good god...
changed hex switch statements in outbound server.  
0x10 to 0x0a, etc.
More debugging
Solved magic number issue.
Merge branch 'ms1-integration' into development
Added IPC packet 1 and 2 functions
Added revsion comment
Modified outbound
Outbound now adds packet timestamps
Default team set to 0
Merge remote-tracking branch 'origin/ms1-integration' into gameplay
Initialize the floor array to 0
Mem-leak fix