Store imageData to mirror pixelValues to improve draw performance. We now putImage() straight from our image data cache instead of computing it each time. Some hackery to make mouseOver example look nice.
Examples now use api key so they work in other browsers
Examples now use CORRECT api key so they work in other browsers
Process adding points to pixel value matrix in batches so that the ui isn't locked up too long
Moved code to seperate directory so I don't botch up editing gh-pages instead of master