ammo and health back to normal. anim restet to stand when still
room event handler added. will handle how stuff is created in a new way
quest item added to quest room. if too much diff on room types than level is going faster up on lower even out
added img from old game style into new. included newly added floor and new floor types. New floor types added and split into more rooms
clean up build issues on room better
house smaller and have mor types of room and corner issue room fixed
room event do not create objects too close to player. fixing error of door lead to wall
(last commit: void door error now gone). out of border is void and can now clear up next to border
draw new items. door have lock image if 'locked'
Added key and running shoe and can pick up these. Can run if found running shoe. Show shoe in status if found. Room event handler handles when these new item is being created
show health. can not open door if locked. If pickup key show key in status and can open locked doors
added health to game. when pick up get one health
lightning effects on player and enemy. make object out of tiles. now redraw tiles when update light. updated tile images. (added forgoten class from last commit)
draw fire, candle,table and carpet. made candle, carpet and table objects in game
added lamp. candle only in first room. candle created on start and do not create new when enter start room again
added can draw text letter. draws text of title at first frames before load ingame
added game menu. more letter and a dot work. moved game logic to own class
tile factory added. makes function to tiles instead of have none unique code on every tile. light code better and blink error gone
house builder now validate house so every room can be entered. Builds house by seed
better start position on player and direction. better image offset on enemy. House builder should again make less number of doors like before last changes in house builder. do not create lamp near door