in progress
it works! i think
Did some refactoring so soldier wires are now integrated soldier-projectile
wires.
arrows stay alive after their host soldiers die
got kill count to work!  a holy grail.
added inaccuracy for arrows but leavin it out, probably unecessary.
fixed bug with melee attacks
changed time to Double.  why? idk.
teams now make their own soldiers
soldiers now have classes
class scores and spawn by score. still needs balance tweaking.
its balanced sorta.  maybe not idk. its balanced enough for 5am at least.
some balance tweaks, moved things to stats, incorprated accuracy as major mechanic for ranged
basic base and spawning going up
bases and pools running and working
moving towards adding and removing bases dynamically
dynamic bases work!  now time to add takeoer and stuff.
bases work and render
working with base wires...but there must be better way.
major refactor of team base system, getting bases stuff working hopefully