addresser; Basis for implemtentation of the new game pop up tab
nmbryant dmmurray lrlebrao Adds hour and minute selection for the deadline during game creation.
nmbryant lrlebrao Adds closing functionality to new game tabs, decreases size of x button.
atfathima, dmpham, wlparker, esfaust: Game Status

Added an enum for the Game Status
nmbryant dmmurray lrlebrao rding tasellielund Changes game model deadline to Date data type instead of Calendar
atfathima, dmpham, esfaust, wlparker: Added enum into the Game Session, added the edit button in current game panel
lrlebrao nmbryant dmmurray Fixes new game closing tab button bug
atfathima, dmpham, esfaust, wlparker: "Merged with newGamePanelMods, fixed the conflicts and display games without null pointer exception"
nmbryant lrlebrao dmmurray Adds pop-up when closing a new game tab
nmbryant Adds yes/no option to discard changes pop-up with new game creation, adds document listener to name text field
nmbryant lrlebrao dmmurray Fixes the closing of new game tabs so that the correct tab is removed.
small change to main view
nmbryant and dmmurray start code for requirement lists in new game panel
atfathima, dmpham, wlparker, esfaust

Pulled from NewGameMods, resolved conflicts, Added ViewEventController
for creating a new tab for editing a game
wlparker
Add a field to the new game screen that says whether it is in edit mode or not.
nmbryant dmmurray lrlebrao New game tab closes when a game is activated
nmbryant dmmurray Adds two tables for selecting the requirements that are going to be in the game
atfathima, wlparker, dmpham

Pull from wlparker, add a unique game id, make gameModel have a
singleton
nmbryant dmmurray Merges feature-reqLists and newGamePanelMods
nmbryant Merges feature-reqList with feature-Editing-a-game-session