Added alternate firing modes (not currently tied to absorbing enemy shots)
Bullets collide with enemies, destroying the enemies and themselves if not piercing.  Collision currently kinda imprecise.
Added Start Button
Added buttons in pause menu
Fixed button dimensions, added images for resume and quit buttons
Disabled the mouse controls for the camera
Fixed button clicking on screen size changes
Merge branch 'master' of https://github.com/jah6842/Juicy
Enemies Shooting, added basic station, textures

Added grid stuff, the marker for enemies. Added Enemy shooting, and the
basics of the space station.
Implemented Resume and Quit textures into game
Fixed run time bug, probably.
Enemies firing correctly, Bullets have FireMode

Now we can implement the powerup and defense stuff.
Planes added and markers added, not showing up

Need to figure out why the stuff isn't displaying.
Merge branch 'master' of https://github.com/jah6842/Juicy

Conflicts:
	DX11_Game/DirectX11_Starter/Constants.cpp
	DX11_Game/DirectX11_Starter/Constants.h
Merge pull request #17 from jah6842/Ian-Develop

Planes added and markers added, not showing up.
Fixed build errors, should compile now
Added Title Screen
Powerup Logic
Powerup values displaying.  Added text indicator for shield.
Grid visible, needs to be placed/scaled better