Huge Map and Editor Changes. Added propper layering, Collision, Background, Middle, Foreground, Jumpthrough. Added related buttons in the editor, to toggle between layers. Made Editor accesible from inside the gameclient, by pressing E in the main menu
Started fooling around with Shaders, moving to new branch
Implemented LightingManager and BasicLight. Got some basic functionality running, like AddLight() and Drawing using only LightingManager.Draw()
Added LightingRenderer, need to make it play nice with the Camera-Transform, because at the moment it wont display lights and shadows at the right place, which most likely is because of the camera-transform
Implemented old version of lightingengine (no shadows) and started adding light-support to the editor
BasicLight is now working, need to make it work in the editor aswell