Phaser.Sound.fadeTo Method
Corrected the docs for Rope somewhat.
Figured out that it's supposed to be an array of some sort from the pixi source.
Was able to figure out what the Array was made of through an example.
changed all typeof comparisons from == to ===
Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev
Fixed UV updates for WebGL textures.
Added a few new uniforms and tidied things up.
Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235)
Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release.
Merge pull request #1230 from bobbywilson0/dev

Changed all typeof comparisons from == to ===
docs update.
Merge pull request #1225 from nickryall/dev

Phaser.Sound.fadeTo Method
Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225)
Merge pull request #1228 from Rovanion/dev

Corrected documentation for Phaser.Rope
JSDoc fixes in the Rope class (thanks @Rovanion)
More pixi v2 updates.
Created a new build using only p2
Fixed audiosprite not included in the no-physics build
BitmapData.getFirstPixel will scan the BitmapData and return the color and location of the first non-transparent pixel encountered. You can specify one of 4 scan directions: top to bottom, bottom to top, left to right and right to left.

BitmapData.getBounds will return a `Rectangle` object that encompasses the full extent of the non-transparent pixels in the BitmapData. This can be useful if you wish to trim away transparent pixels from the sides of a BitmapData down to size before saving.