stopAllActionsByTag && removeAllActionsByTag
stopAllActionsByTag test
fix template
merge cocos3d
reserve animation size
use normal walk
fix LabelStatus string error when labelStatus is recreated
replace model
Merge branch 'newcode' into v3
reset
Merge pull request #7875 from super626/v3

name of Reskin Model modified to english
remove warning
Merge pull request #7878 from super626/v3

Remove animation3D warning
Merge pull request #7879 from dabingnn/v3_fixLabelStatus

fix LabelStatus string error when labelStatus is recreated
add cocos2d.h into pre-compiled header
remove unneeded codes
Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
invoke nativeOnPause after onSurfaceCreated is invoked
Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix

invoke nativeOnPause after onSurfaceCreated is invoked
Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.