Large first changes to the syndicate ship
Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Changes labcoat sprite to be closed on custom item...




Signed-off-by: Decius <deciusreln97@gmail.com>
Made Vox-Pidgin and Rootspeak untranslatable even by pAIs.
Neatened a few oversights with the suit cycler up.
Adjusted suit cycler code, added cyclers to EVA, Engineering and Mining.
Adds grey shuttle tiles and drug syringes
Rechargers being able to charge weapons in Syndicate HQ/Ship and added to
map
Rigs spawn in backpack, uplink spawns without locker, code spawns at special spawnpoint
Adds new syndicate closet and adjusts nuke setup
Updates shuttle areas
Makes it possible to activate emitters using control buttons.
Adds buttons in the engine monitor room to allow operating the charging port and emitter externally.
Merge branch 'dev' into Engine
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge pull request #5623 from Decius-R/aeneas_labcoat_edit

Changes labcoat sprite to be closed on custom item...
Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster.
Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points.
Update telecomunications.dm

bad characters fix